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A New Theory for Game Design Psychology - Roundtable

Naavik Gaming Podcast

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What Was the Point in Development When You Feeled You Had Something Incredible in Your Hands?

Ike: When do you know you've found the magic? A, i think it's hard to describe it. The game was largely a mix of two existing generas and unfortunately, just sort of blended well. And so one of the things that we had to start embracing was that, ah, ou know, if it doesn't feel right, you need a big change. If not going to a fully different genre, at least like some major difference when you're doing your prototyping becase when you do just small changes, like you an these local maxima, can be fun eternally.

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