Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Introduction
00:00 • 2min
The 'Chat Roulette' Web Site
01:40 • 2min
What Did You Learn From the Experience?
03:33 • 2min
How to Make a Server for Chat Work?
05:10 • 2min
The Viar Developer Kit
06:44 • 2min
How to Make a Movie Script?
09:02 • 4min
A New Way to Make a Game in the World
13:09 • 2min
The Great Art Robbery
14:51 • 2min
Putting on a Vr Head Set
16:46 • 4min
How Do You Tell a Deeper Story?
20:51 • 3min
What Does It Mean to Have a God's Perspective on a Thing?
23:50 • 3min
The Story Tool in Vr
26:50 • 5min
Game Design Principles - What Am I Said to Do?
31:49 • 3min
We Work With Limitations
34:48 • 5min
We Can Cut It in Anyway, Right?
39:43 • 2min
Biar
41:48 • 3min
Gaming Is Only One Inspiration
44:45 • 2min
Are There Too Many Story Based Games?
47:07 • 2min
How to Adapt to a New Medium?
48:40 • 3min
Using a Quill to Create a Game, You Know?
51:28 • 4min
Is There a Poem in Virtual Reality?
55:27 • 4min
The Hardest Thing to Do in Vr Is Not Visible
59:05 • 2min
The Game Summer, the Entertainment Subbit and the Concept of Game?
01:00:58 • 2min
Half Life - The Best War Game of All Time
01:02:50 • 2min
Game Design and Narrative
01:04:42 • 2min
Game Design - You're the Arm We Are Making It Happen
01:06:27 • 2min
How Long Did It Take?
01:08:42 • 2min
Steam, Is This a Game Design Decision?
01:10:48 • 5min
Is It Hard That People Don't Like the Game?
01:16:05 • 2min
20 22 Dice Summit and Dice Awards - The Game Maker's Notebook
01:18:05 • 2min