The AIAS Game Maker's Notebook

Peanut Button's Asaf and Eyal Geva

Sep 20, 2021
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Transcript
Episode notes
1
Introduction
00:00 • 2min
2
The 'Chat Roulette' Web Site
01:40 • 2min
3
What Did You Learn From the Experience?
03:33 • 2min
4
How to Make a Server for Chat Work?
05:10 • 2min
5
The Viar Developer Kit
06:44 • 2min
6
How to Make a Movie Script?
09:02 • 4min
7
A New Way to Make a Game in the World
13:09 • 2min
8
The Great Art Robbery
14:51 • 2min
9
Putting on a Vr Head Set
16:46 • 4min
10
How Do You Tell a Deeper Story?
20:51 • 3min
11
What Does It Mean to Have a God's Perspective on a Thing?
23:50 • 3min
12
The Story Tool in Vr
26:50 • 5min
13
Game Design Principles - What Am I Said to Do?
31:49 • 3min
14
We Work With Limitations
34:48 • 5min
15
We Can Cut It in Anyway, Right?
39:43 • 2min
16
Biar
41:48 • 3min
17
Gaming Is Only One Inspiration
44:45 • 2min
18
Are There Too Many Story Based Games?
47:07 • 2min
19
How to Adapt to a New Medium?
48:40 • 3min
20
Using a Quill to Create a Game, You Know?
51:28 • 4min
21
Is There a Poem in Virtual Reality?
55:27 • 4min
22
The Hardest Thing to Do in Vr Is Not Visible
59:05 • 2min
23
The Game Summer, the Entertainment Subbit and the Concept of Game?
01:00:58 • 2min
24
Half Life - The Best War Game of All Time
01:02:50 • 2min
25
Game Design and Narrative
01:04:42 • 2min
26
Game Design - You're the Arm We Are Making It Happen
01:06:27 • 2min
27
How Long Did It Take?
01:08:42 • 2min
28
Steam, Is This a Game Design Decision?
01:10:48 • 5min
29
Is It Hard That People Don't Like the Game?
01:16:05 • 2min
30
20 22 Dice Summit and Dice Awards - The Game Maker's Notebook
01:18:05 • 2min