
Peanut Button's Asaf and Eyal Geva
The AIAS Game Maker's Notebook
00:00
How Long Did It Take?
Yeal: I think about three years where you do a lot of thinking up to the point that you really understand what you want to build. Ou accumulate enough enh i know, how to kind of make sanres in the world. Aa, that's rearly important to us. And we also got one. Give the project an opportunity to tell us what it needs to change. Ah, but that doesn't mean you don't need to have some sort of creative direction and terms of so we, a, it, know, whe youre headed.
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