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The Story Tool in Vr
In the current game, in the first scene, the player gets to to see himself in a mirror. This is something that you came up with that i think was really effective. It means that we give the player a specific identity. And it'sa new kind of way to identify and wil fell identity in a world. To really see yourself in a mirror, as a private eye, as a robot in the future, this is very important to us. If it's done right, after er some minutes of game play, they'll completely feel like there's, they are, this hero in this story. We can't make the illusion of it, but people will get us so fast