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We Work With Limitations
Vr is a pointo ta adventure game in vr. We introduced a mechanic that worked well in one of our prototypes. Our rober detective can pop his hand out and grab things from afar. It's something that people really enjoy, and it's much more easy for us to make. I'm as a gainer. When i play, i always try to see what the boundaryis. And if a character is talking to me, i'll try to punch it. Or if it's a shooter, i'll shoot,. i'll shoot around, and they keep talking. So we try to work with limitations. If you give the player the freedom to grab something and throw it