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We Can Cut It in Anyway, Right?
We have some ideas on how to make the experience richer. We're still looking at this lang of, you kno limiting what you can do within confined space. You don't sem to just convey that it's a puzzle game,. And also, somehow, we don't know how, but er, the merging, we, we started to do for the varn point, and click, it worked like a charm, like it really clicked. But i won't, we won't so fast. Avay, like, do something else, because now we we made a game that is, well, that's, we can cut it in anything.