

111: Finding Your Groove with John Johanas (Hi-Fi RUSH)
Mar 11, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Introduction
00:00 • 2min
High Fire Rush: A New Action Game
01:45 • 2min
The Importance of Voiceover in AI
03:22 • 3min
The Process of Voice Recording
06:51 • 2min
The Differences Between Live Action Dubbing and Anime Dubbing
08:49 • 2min
How to Explain a Game Like This
10:45 • 4min
How to Capture the Feelings of a Punk Show
14:18 • 4min
The Evolution of Unreal
17:57 • 5min
The Sound of Music in the Final Battle
22:46 • 2min
The Importance of Sound Design in Combat Timing
24:40 • 2min
How to Play a Beat Game
26:47 • 4min
How to Make Third Person Action Combat Design Feel Good
31:00 • 6min
The Importance of Rhythm in Games
36:53 • 2min
The Importance of Repeating Patterns
38:49 • 2min
How to Play Rhythm and Music Games That Work
40:33 • 2min
Everyday Shooter: A Rhythm Game
42:58 • 2min
How to License and Use a Song in a Game
44:53 • 4min
The Influence of Music on the Game of Zwan
48:45 • 2min
The Bad Drug Is the Perfect Drug
50:22 • 3min
The Power of Naivete in a Game
53:02 • 2min
How I Become a Game Developer
55:25 • 2min
How to Mansplain Corsica
57:41 • 3min
The Importance of Accent Erosion
01:00:39 • 4min
How to Find the Right Accurate Accent for Your Game
01:04:41 • 2min
The Generational Gap in Voice Acting
01:06:24 • 2min
The Power of Sequential Conversations
01:08:22 • 3min
The Adventures of Corsica
01:11:04 • 2min
Corsica's Game
01:13:17 • 3min