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How to Explain a Game Like This
I don't think I was aware that that was happening to me as we were directed like, but that makes a little sense. But yeah, I think it just worked out so well with the entire cast that we had and everyone playing their character as well. And we hit our mark too, with the kind of characters and the type of feel that we were going to as well. It wasn't about the story, but it was about the gameplay feel. The super high level elevator pitch is like, it's an action game or everything you do sinks up to the music. Like you're basically this, the centerpiece of a music video that's edited around you. Uh, and that's