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The Importance of Rhythm in Games
Sekiro came out and a lot of people just bounced off of it like this game's like too hard. This actually helped us figure out the we call like the rhythm parry attacks is that a lot of the enemies would have these like multiple hit attacks that you'd be constantly parrying. It gives us a chance to get out of that one beat two beat thing because you can do more complicated rhythms so that was an example of kind of like being inspired in taking something that I think was maybe not as accessible and making it more accessible but still work it into our game design. "I want from soft to make like a rhythm action game really punishing like a just a Elden sing