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How to Play a Beat Game
The last hit of a combo is stronger if you sort of a circle comes up. It basically trains you to wait a double beat on the end of combos. And so frequently in combat you're waiting on double beats and you don't even have to kind of think about it. So I thought that was like very clever and it's amazing that the heavy attack was there since the first prototype. We added in this visual effect here to clarify that. You probably didn't even notice was there. But hopefully it helped out somebody. To me at least I think if it had all forced to be on the beat, but I also am not good at beat tracking.