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The Importance of Sound Design in Combat Timing
The feedback loop of like satisfaction and input output, which has to do with combat timing. How did you tune that space in between so that it felt punchy and full? And then obviously then your commissioning works and finding the ideal BPM and the music to kind of like, how did that interact? Yeah. So that I mean, the iteration aspect of that comes from, you know, anytime a hit like feels good in a game, there's multiple reasons for that. It could be because of the animation, but it's mostly because of sound design.