Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Introduction
00:00 • 2min
How I Found Pragma
01:31 • 2min
Building a Backend for a Gaming Project
03:15 • 4min
The Four Aspects of Competitive Advantage
07:20 • 3min
The Confusion of Client-Based Matchmaking
09:55 • 2min
How to Choose the Right Backend for Your Game Development
11:47 • 2min
The Importance of Choosing the Right Backend for Your Game
14:02 • 2min
How to Start Play Testing for a Live Service Game
15:43 • 2min
What Makes a Good Matchmaking Program?
17:14 • 4min
The Existential Question of Builder By
21:29 • 5min
How to Deal With a Player's Request for a Refund
26:22 • 2min
The Pros and Cons of Using PlayFab to Build Your Games on Xbox One
28:18 • 2min
How to Use Telemetry to Improve Your Game Performance
29:50 • 2min
The Importance of a Good Data Pipeline
31:29 • 2min
The Importance of Asking the Right Questions
33:07 • 1min
Building a Game Account System on Your Own
34:36 • 5min
The Long-Term Dream of a Social Metagame
39:35 • 2min
How Pragma Is Different From the Current Incumbents
41:20 • 5min
How to Grow a Double AAA Studio With Live Services Cross Platform
45:58 • 3min
How to Convince Your First Studio to Build on the Pregnant Backend When They're Partnering With You
49:27 • 3min
The Different Types of Incentives and Spiritual Scaling for Game Growth
52:40 • 2min
How to Be a Competitive Player in the Back End Space
55:10 • 2min
How to Start a Gaming Founders Podcast
57:35 • 3min