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Build or Buy: Gaming Backends

Naavik Gaming Podcast

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The Different Types of Incentives and Spiritual Scaling for Game Growth

We have basically like a fixed license model, which is like an annual or it's break, mostly broke down to a monthly fee. And then we have like a variable rate that's attached to concurrent users. It doesn't deal with sort of the spikes that can happen like a streamer, you know, logs on and you get like five million people that hit your game. So if you did like a Mao, obviously that would be like charging them for the entire month versus the CCU is just like snapshotting every single hour.And so I think it's an interesting dynamic of having the back end player have a variable rate on users. We've tried to make it like reasonable enough

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