

#3617
Mentioned in 7 episodes
Reality Is Broken
Why Games Make Us Better and How They Can Change the World
Book • 2011
In 'Reality Is Broken,' Jane McGonigal argues that games provide rewards, challenges, and epic victories that are often lacking in the real world.
She suggests that gamers are expert problem solvers and collaborators and introduces cutting-edge games that are already addressing social problems like depression and obesity, as well as global issues like poverty and climate change.
The book proposes that by understanding and designing games, we can improve our daily lives, work, philanthropy, and relationships outside of gaming.
She suggests that gamers are expert problem solvers and collaborators and introduces cutting-edge games that are already addressing social problems like depression and obesity, as well as global issues like poverty and climate change.
The book proposes that by understanding and designing games, we can improve our daily lives, work, philanthropy, and relationships outside of gaming.
Mentioned by














Mentioned in 7 episodes
Mentioned by 

as one of 

's previous books.


Tim Ferriss


Jane McGonigal

269 snips
#579: Jane McGonigal — How She Predicted COVID in 2010, Becoming the Expert of Your Own Future, Trust Warfare, the 10-Year Winter, and How to Cultivate Optimism
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as defining the four properties of a good game.

Daniel Mezick

61 snips
EP 302 Daniel Mezick on Games and Governance
Mentioned by 

as the author and guest of the podcast episode.


Patrick O'Shaughnessy

18 snips
Jane McGonigal – How Games Make Life Better - [Invest Like the Best, EP.138]
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as a must-read for anyone interested in product and parenting.


Val Kateyev

12 snips
$30M by Age 19 — And Where You Should Build Today
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as the author of the book, highlighting her work in game design and its positive impacts.

Alie Ward

Ludology (VIDEO GAMES) with Jane McGonigal
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in relation to the concept of hyperreality and its impact on our perception of reality.

Andrew Keen

Episode 2320: Nicholas Carr on how technologies of connection are tearing us apart
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as one of 

's New York Times bestselling books.

Alie Ward


Jane McGonigal

Smologies #9: GAMING with Jane McGonigal
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in relation to gamification and its potential to improve education.

Manda Scott

Designing Education fit for the 21st Century with Prof David John Helfand
Mentioned by 

as a book that highlights the positive aspects of gaming from a positive psychology perspective.


Blake Boles

TPP 209a: Blake Boles Asks Why Are You Still Sending Your Kids to School