
The Game Developers' Library ep04 - Jason Schreier - Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Sep 7, 2025
Dive into the intricate world of game development with insights from notable titles like Dragon Age: Inquisition and Stardew Valley. Explore the challenges of craftsmanship versus labor practices in the Naughty Dog chapter and the realities of solo development with Stardew Valley's creator. Learn about unique funding models in the context of Pillars of Eternity and the team dynamics behind Shovel Knight. Plus, hear about the complexities of adapting beloved franchises like Halo Wars and the storytelling triumphs of The Witcher 3.
AI Snips
Chapters
Books
Transcript
Episode notes
Use The Book As A Primer
- Read Blood, Sweat, and Pixels as a primer if you plan to study games or join the industry.
- The chapter order intentionally teaches funding, publishing and production concepts in sequence.
Humanise Developers, Counter The Backlash
- Schreier writes with sympathy for developers to counteract rising antagonism between gamers and studios.
- The book humanises teams and argues you should remember games are made by people.
Games Are Miracles To Be Made
- Making any game is remarkably hard because of interactivity, changing technology, scheduling and finding fun.
- Jason Schreier frames the book around games-as-miracles to prime readers for development complexity.






