The Game Developers' Library

Joe Baxter-Webb
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Jul 31, 2025 • 1h 16min

ep03 - Jesse Schell - The Art of Game Design: A Book of Lenses

In this episode we cover this weighty game design textbook, discussing its stronger and weaker areas, how it can help new developers to understand design and player psychology, and why so many more technically-oriented folks bounce off the book. Host Joe Baxter-Webb is a game design educator and YouTuber. He has previously been the course lead in Game Design at Canterbury Christ Church University, and has helped develop for multiple commercial games companies including King (Candy Crush Soda Saga) Karta (Blackpink in Roblox, Spotify in Fortnite) and Adult Swim Games. Guest host Jeremy Johnson is an indie dev and also Assistant Professor of Video Game Development at St. Edward's University, Texas, USA, where he teaches from A Book of Lenses every semester. Most books mentioned are available via my bookshop.org affiliate page. This allows you to purchase books online in a way which benefits small local retailers. https://uk.bookshop.org/shop/indiegameclinicother things cited:Deck of Lenses, the free online version: https://deck.artofgamedesign.com/#/menu/0/?lang=enBrian Eno's Oblique Strategies, online version: https://stoney.sb.org/eno/oblique.htmlAchievement Relocked: Loss Aversion and Game Design by Geoff Engelstein: https://www.amazon.co.uk/Achievement-Relocked-Aversion-Playful-Thinking/dp/026204353XFermat and Pascal on Probability (on the games-based origins of probability math): chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://www.york.ac.uk/depts/maths/histstat/pascal.pdfGeorge Fan: How I Got My Mom to Play Through Plants vs. Zombies https://www.youtube.com/watch?v=fbzhHSexzpYPurple Cow by Seth Godin, Animated Book Summary https://www.youtube.com/watch?v=7QkPaJ299UkThe Writer Will Do Something by Matthew Seiji: https://matthewseiji.itch.io/twwdsthe "Japanese inventor with 3500 patents" was Dr. Nakamatsu https://www.youtube.com/watch?v=AnjSjJOEfSc Hosted on Acast. See acast.com/privacy for more information.
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Jun 26, 2025 • 1h 17min

ep02 - Raph Koster - A Theory of Fun For Game Design

Delve into the essentials of game design, focusing on the theory of fun and its historical roots. Discover the tension between academic rigor and playful presentation, and explore the ethics surrounding game mechanics. The conversation dissects storytelling's role in player experience and argues for recognizing video games as an art form. Ethical responsibilities of designers take center stage, examining how they shape not just games, but societal perceptions. The subjective nature of enjoyment is also spotlighted, hinting at future interactive formats.
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May 18, 2025 • 1h 16min

ep01 - Derek Yu - Spelunky

In this engaging discussion, game developer Tom Hughes, known for his upcoming mobile game Castle Croak, delves into Derek Yu's influential work on Spelunky. They explore the creative journey of crafting the game, highlighting the challenges of genre blending and the importance of community feedback. The conversation touches on problem-based design, emphasizing originality amidst saturation and the iterative nature of development. Hughes also shares insights into fostering collaborative environments and the significance of engaging with indie game communities.

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