

The Game Developers' Library
Joe Baxter-Webb
A regular "book-club" style podcast where Joe Baxter-Webb [Indie Game Clinic] chats with a range of guest co-hosts about the books we think game developers should read (or at least know the gist of!) Hosted on Acast. See acast.com/privacy for more information.
Episodes
Mentioned books

Nov 9, 2025 • 1h 10min
ep05 - Kim Nordström - UP DOWN UP: Why some game companies succeed, while others fail
Other Sources DiscussedFailing to Fail: The Spiderweb Software Way: https://www.youtube.com/watch?v=stxVBJem3Rs&t=2794sRadical Candor: https://en.wikipedia.org/wiki/Radical_Candor Hosted on Acast. See acast.com/privacy for more information.

Sep 7, 2025 • 1h 28min
ep04 - Jason Schreier - Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Dive into the intricate world of game development with insights from notable titles like Dragon Age: Inquisition and Stardew Valley. Explore the challenges of craftsmanship versus labor practices in the Naughty Dog chapter and the realities of solo development with Stardew Valley's creator. Learn about unique funding models in the context of Pillars of Eternity and the team dynamics behind Shovel Knight. Plus, hear about the complexities of adapting beloved franchises like Halo Wars and the storytelling triumphs of The Witcher 3.

15 snips
Jul 31, 2025 • 1h 16min
ep03 - Jesse Schell - The Art of Game Design: A Book of Lenses
Jeremy Johnson, an indie game developer and Assistant Professor at St. Edward's University, shares insights on game design wisdom from 'A Book of Lenses.' He discusses how the book bridges player psychology and design, highlighting its widespread impact on newcomers and critiques from more technically-minded developers. The conversation dives into the importance of storytelling in gameplay and the delicate balance between challenge and player engagement. Jeremy also emphasizes the role of empathetic design and community influences in shaping innovative game development.

Jun 26, 2025 • 1h 17min
ep02 - Raph Koster - A Theory of Fun For Game Design
Delve into the essentials of game design, focusing on the theory of fun and its historical roots. Discover the tension between academic rigor and playful presentation, and explore the ethics surrounding game mechanics. The conversation dissects storytelling's role in player experience and argues for recognizing video games as an art form. Ethical responsibilities of designers take center stage, examining how they shape not just games, but societal perceptions. The subjective nature of enjoyment is also spotlighted, hinting at future interactive formats.

May 18, 2025 • 1h 16min
ep01 - Derek Yu - Spelunky
In this engaging discussion, game developer Tom Hughes, known for his upcoming mobile game Castle Croak, delves into Derek Yu's influential work on Spelunky. They explore the creative journey of crafting the game, highlighting the challenges of genre blending and the importance of community feedback. The conversation touches on problem-based design, emphasizing originality amidst saturation and the iterative nature of development. Hughes also shares insights into fostering collaborative environments and the significance of engaging with indie game communities.


