Daniel Mezick, an Agile coach and consultant, dives into the connection between games and governance. They discuss Jane McGonigal's ideas on game properties, contrasting formal and informal authority structures. Mezick critiques the two-party system and examines the U.S. Constitution through a game theory lens, advocating for innovative governance ideas like 'blue money' to boost political equity. The conversation also highlights how rules shape human behavior and the potential for constitutional reforms to foster more effective governance.
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insights INSIGHT
Games Defined by Four Properties
Jane McGonigal defines games by four key properties: goals, rules, progress tracking, and opt-in participation.
This definition applies broadly, allowing us to view complex systems like governance as games with structure.
insights INSIGHT
Authority is Core to Governance
Governance fundamentally concerns who holds authority under what conditions.
Understanding decision-making authority clarifies the structure of any governance system.
insights INSIGHT
Consent and Belonging in Governance
Consent of the governed is an ideal based on voluntary participation and trust.
Shared agreement in rules fosters belonging and culture, critical for social cohesion.
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The Paradox of Self-Amendment by Peter Suber is the first full-length study of self-reference and paradox in law. It delves into foundational moral, legal, political, and theological questions, as well as issues in logic and epistemology. The book is designed for educated readers with little background in law or logic, making it accessible to a broad audience interested in philosophy and legal theory.
Designing the Future
Designing the Future
by Jay Forrester
Jay Forrester
"Designing the Future," by Jay Forrester, advocates using system dynamics for understanding and addressing intricate social and economic issues. Forrester argues that complex systems, like societies and economies, are governed by feedback loops and interconnected variables that can be modeled to predict behavior and inform policy decisions. The paper highlights the importance of understanding the underlying structure of these systems to avoid unintended consequences when implementing changes. Forrester emphasizes that effective policy design requires a holistic, long-term perspective that considers the dynamic interactions within the system. This work calls for a shift from intuitive, short-sighted decision-making to a more analytical and systems-based approach.
The Tyranny of Structurelessness
Jo Freeman
Homo ludens
Johan Huizinga
In 'Homo Ludens,' Johan Huizinga argues that play is a fundamental element of human culture, essential for the generation of culture. He traces the contribution of play from ancient times through the Renaissance and into modern society, highlighting its role in law, science, philosophy, and the arts. Huizinga defines play against a rich theoretical background, using cross-cultural examples to illustrate its universal significance and its civilizing functions[2][3][5].
Reality Is Broken
Why Games Make Us Better and How They Can Change the World
Jane McGonigal
In 'Reality Is Broken,' Jane McGonigal argues that games provide rewards, challenges, and epic victories that are often lacking in the real world. She suggests that gamers are expert problem solvers and collaborators and introduces cutting-edge games that are already addressing social problems like depression and obesity, as well as global issues like poverty and climate change. The book proposes that by understanding and designing games, we can improve our daily lives, work, philanthropy, and relationships outside of gaming.
Hierarchy in the Forest
Christopher Boehm
Finite and infinite games
James P. Carse
In this book, James P. Carse distinguishes between finite and infinite games. Finite games are instrumental activities with clear rules, boundaries, and winners, such as sports, politics, and wars. Infinite games, on the other hand, are authentic interactions that aim to continue the play, changing rules and boundaries as needed. Carse explores how these concepts apply to various aspects of life, including culture, religion, sexuality, and self-discovery. He argues that finite games offer wealth, status, and power, while infinite games provide something more subtle and grander, such as true freedom and endless possibility. The book offers insights into how approaching life as either a finite or infinite game affects one's choices, satisfaction, and success[2][4][5].
Tribal leadership
Leveraging Natural Groups to Build a Thriving Organization
Dave Logan
Halee Fischer-Wright
John King
David Logan
Tribal Leadership explores how organizations are composed of naturally occurring groups of 20 to 150 people, which the authors term 'tribes.' The book, based on a 10-year study involving 24,000 people in over two dozen organizations, outlines a framework to understand, motivate, and grow these tribes. It introduces a five-stage model of tribal culture, from Stage One (despairingly hostile) to Stage Five (focused on making a global impact). The authors provide actionable advice on how leaders can upgrade their tribal culture to enhance organizational performance, employee satisfaction, and innovation[1][3][5].
Jim talks with Daniel Mezick on the theme of games and their relationship to governance. They discuss Jane McGonigal's four properties of games, the nature of authority, position-based vs role-based authority, formal vs. informal authority structures, finite & infinite games, mutable games, the paradox of self-amendment, the U.S. Constitution as a game, progress tracking in governance systems, roles, artifacts, rules, events, Constitutional reforms, problems with a two-party system, unintended consequences in rule design, game theory & system design, gaming virtue, and much more.
Episode Transcript
JRS EP151: Daniel Mezick on Ritual and Hierarchy
JRS EP219: Katherine Gehl on Breaking Partisan Gridlock
Reality is Broken: Why Games Make Us Better and How They Can Change the World, by Jane McGonigal
Hierarchy in the Forest: The Evolution of Egalitarian Behavior, by Christopher Boehm
Tribal Leadership: Leveraging Natural Groups to Build a Thriving Organization, by Dave Logan
"The Tyranny of Structurelessness," by Jo Freeman
Finite and Infinite Games: A Vision of Life as Play and Possibility, by James Carse
"The Paradox of Self-Amendment," by Peter Suber
"Designing the Future," by Jay Forrester
Homo Ludens: A Study of the Play Element in Culture, by Johan Huizinga
Coaching executives and teams in Agile since 2006, Daniel Mezick leads Improving Agility. Daniel has guided dozens of organizations in the art and science of Agile improvement. An author and co-author of three books on organization change, Daniel is a frequent keynote speaker at industry conferences and events. He is the originator of OpenSpace Agility, an engagement model for enabling authentic and lasting organizational improvement. He is also an Advisory Board member and co-Founder of The Open Leadership Network, a certification body and community of practice dedicated to implementing Open patterns and practices inside business enterprises worldwide.