

Game Studies Study Buddies
Ranged Touch
Learn all about the academic field of game studies!
Episodes
Mentioned books

Dec 31, 2023 • 1h 46min
65 – Ito – Engineering Play
Mizuko Ito, author of Engineering Play, discusses the cultural history of children's software. Topics include the evolution of educational software, the intersection of education and entertainment in gaming, and the use of fun as resistance in educational settings. The conversation also touches on gender dynamics in gaming, construction software tools, and the influence of technology on play styles.

Nov 30, 2023 • 1h 16min
64 – Nguyen – The Digital Is Kid Stuff
Josef Nguyen, an author exploring creative labor in a precarious economy, dives into the themes from his book, 'The Digital Is Kid Stuff.' He shares insights on the importance of children's perspectives in gaming and critiques societal perceptions of youth creativity. The conversation highlights how platforms like Minecraft foster innovation while addressing the pressures of neoliberalism that shape these creative spaces. Nguyen also reflects on the nostalgic impact of classic educational games, revealing how they influenced early learning experiences.

Oct 31, 2023 • 1h 43min
63 – Kinder – Playing With Power
Marsha Kinder, author of 'Playing With Power,' discusses predicting digital media impact, children's language development, Nintendo's marketing, and Teenage Mutant Ninja Turtles gender divisions in an insightful analysis.

Sep 30, 2023 • 1h 35min
62 – Ryan – Narrative As Virtual Reality
We talk about Marie-Laure Ryan’s 2001 book Narrative As Virtual Reality.
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Aug 31, 2023 • 2h 26min
61 – Hon – You’ve Been Played
Adrian Hon, an author and expert on the impact of gamification, discusses his book 'You've Been Played'. He critiques how institutions manipulate games to control behavior and productivity. The conversation dives into the realities of gamification in the workplace, particularly in the gig economy, and the tension between surveillance and autonomy in trucking. Hon also explores the ethical implications of game design and the impact of narrative on conspiracy theories. This thought-provoking dialogue invites reflection on the interplay between technology, control, and individual agency.

Jul 31, 2023 • 2h 24min
60 – Nguyen – Games: Agency As Art
C. Thi Nguyen discusses games and agency as art with hosts, exploring philosophical analysis of agency in games, different gameplay types like striving play, agency in immersion, agential layers, autonomy in games, humanism influence, unconventional gameplay, agential distance in design, value capture in gamification, agential fluidity in engagement, and exploitation of gamers in the industry.

Jun 30, 2023 • 1h 37min
59 – Bódi – Videogames and Agency
Bettina Bódi, a notable contributor to the discourse on video games and agency, dives into both the philosophy and practical aspects of player empowerment in gaming. She discusses her book 'Videogames and Agency', sharing insights on methodologies and the significance of the 'Summer of Agency' initiative. Topics include the interplay between design and player experience, the evolution of Naughty Dog's game mechanics, and a comparative analysis of titles like Astroneer and No Man's Sky, emphasizing how design choices impact player engagement and narrative.

May 31, 2023 • 1h 39min
58 – Indie Game: The Movie
We talk about 2012’s Indie Game: The Movie.
Ryerson piece referenced: https://web.archive.org/web/20120718043913/http://midnightresistance.co.uk/articles/indie-game-movie-review
Ryerson podcast referenced: https://podcasts.apple.com/us/podcast/10a-white-collar-mario-from-the-future/id1475437756?i=1000524299956
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Chris Hunt created the theme song for this show.

Apr 27, 2023 • 1h 37min
57 – The Last of Us Roundtable
We’re joined by TreaAndrea Russworm, Jesse Ramirez, and Gerry Canavan to talk about The Last of Us game and television show.
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Chris Hunt created the theme song for this show.

Mar 30, 2023 • 1h 34min
56 – Sudnow – Pilgrim in the Microworld
David Sudnow, a sociologist and author, dives into his 1983 classic, 'Pilgrim in the Microworld.' The discussion highlights the cultural impact of video games, specifically exploring Sudnow’s obsession with the Atari game Breakout. They examine the relationship between gaming and identity, reflecting on themes of nostalgia and the societal implications of gaming mechanics. Personal anecdotes about arcades and philosophical insights on mastery illustrate how gaming transforms perceptions and interactions, making for a captivating exploration of play and connection.