
Game Studies Study Buddies
Learn all about the academic field of game studies!
Latest episodes

Sep 30, 2023 • 1h 35min
62 – Ryan – Narrative As Virtual Reality
We talk about Marie-Laure Ryan’s 2001 book Narrative As Virtual Reality.
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Aug 31, 2023 • 2h 26min
61 – Hon – You’ve Been Played
Adrian Hon, an author and expert on the impact of gamification, discusses his book 'You've Been Played'. He critiques how institutions manipulate games to control behavior and productivity. The conversation dives into the realities of gamification in the workplace, particularly in the gig economy, and the tension between surveillance and autonomy in trucking. Hon also explores the ethical implications of game design and the impact of narrative on conspiracy theories. This thought-provoking dialogue invites reflection on the interplay between technology, control, and individual agency.

Jul 31, 2023 • 2h 24min
60 – Nguyen – Games: Agency As Art
C. Thi Nguyen discusses games and agency as art with hosts, exploring philosophical analysis of agency in games, different gameplay types like striving play, agency in immersion, agential layers, autonomy in games, humanism influence, unconventional gameplay, agential distance in design, value capture in gamification, agential fluidity in engagement, and exploitation of gamers in the industry.

Jun 30, 2023 • 1h 37min
59 – Bódi – Videogames and Agency
Bettina Bódi, a notable contributor to the discourse on video games and agency, dives into both the philosophy and practical aspects of player empowerment in gaming. She discusses her book 'Videogames and Agency', sharing insights on methodologies and the significance of the 'Summer of Agency' initiative. Topics include the interplay between design and player experience, the evolution of Naughty Dog's game mechanics, and a comparative analysis of titles like Astroneer and No Man's Sky, emphasizing how design choices impact player engagement and narrative.

May 31, 2023 • 1h 39min
58 – Indie Game: The Movie
We talk about 2012’s Indie Game: The Movie.
Ryerson piece referenced: https://web.archive.org/web/20120718043913/http://midnightresistance.co.uk/articles/indie-game-movie-review
Ryerson podcast referenced: https://podcasts.apple.com/us/podcast/10a-white-collar-mario-from-the-future/id1475437756?i=1000524299956
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Chris Hunt created the theme song for this show.

Apr 27, 2023 • 1h 37min
57 – The Last of Us Roundtable
We’re joined by TreaAndrea Russworm, Jesse Ramirez, and Gerry Canavan to talk about The Last of Us game and television show.
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Chris Hunt created the theme song for this show.

Mar 30, 2023 • 1h 34min
56 – Sudnow – Pilgrim in the Microworld
David Sudnow, a sociologist and author, dives into his 1983 classic, 'Pilgrim in the Microworld.' The discussion highlights the cultural impact of video games, specifically exploring Sudnow’s obsession with the Atari game Breakout. They examine the relationship between gaming and identity, reflecting on themes of nostalgia and the societal implications of gaming mechanics. Personal anecdotes about arcades and philosophical insights on mastery illustrate how gaming transforms perceptions and interactions, making for a captivating exploration of play and connection.

4 snips
Feb 28, 2023 • 1h 44min
55 – Isbister – How Games Move Us
We discuss Katherine Isbister’s How Games Move Us: Emotion By Design.
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Chris Hunt created the theme song for this show.

Jan 31, 2023 • 3h 23min
54 – Rubin – Well Met
Rachel Lee Rubin, an author known for her insights on Renaissance Faires and American counterculture, shares captivating stories about her book, "Well Met: Renaissance Faires and the American Counterculture." They delve into the cultural significance of these fairs, discussing their evolution since the 1960s and their role in shaping community identities. The conversation highlights the intersection of humor and political commentary, and explores personal experiences that reveal the dynamic social interactions and expressions of identity found within the fair environment.

Dec 30, 2022 • 2h 14min
54 – Gee – What Video Games Have to Teach Us About Learning and Literacy
Author James Paul Gee discusses how video games can enhance learning through deep design principles, challenging traditional educational norms. The podcast explores semiotic domains in game design, adaptability in Deus Ex, and the use of illustrated textbooks in Latin education. It also delves into storytelling in games, tutorial levels, and the intersection of video games, education, and literature.