Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Introduction
00:00 • 2min
Fez 2012: A Protracted Development
02:24 • 2min
Indie Game in the Movie: A Historical Document
04:38 • 2min
The Rhetoric of Independence
06:45 • 2min
Bioshock Infinite
09:02 • 2min
Tears of the Kingdom
11:07 • 4min
The Importance of Depth of Field in Documentary Style
14:52 • 5min
The History of Indie Game Production
19:35 • 2min
The Importance of Early Internet Humor in Indie Games
21:45 • 2min
The Future of Technology
23:49 • 5min
The Disappointment of the Documentary
29:02 • 2min
The History of Skype
31:31 • 2min
Jonathan Blow and the Death of a Vulcan
33:32 • 3min
The End of Super Meat Boy
36:49 • 3min
The Gates Are Open in Startup Culture
40:12 • 2min
The Valorization of the Games Industry
42:00 • 2min
Jonathan Blow on the History of Double Find
44:20 • 4min
How I Got to Braid
48:11 • 4min
The Phil Fish: The Man Who Can't Log Off
52:09 • 3min
The Professionalism of Phil Fish
54:48 • 5min
The Importance of Digital Distribution
59:40 • 3min
Phil Fish: A Media Spectacle
01:02:17 • 2min
Team Meat Boy
01:04:00 • 3min
The Loner Edge Lord Programmer
01:07:28 • 2min
The Unspoken Character of Edmund and Tommy McMillan
01:09:37 • 3min
The Importance of Tick Source in Independent Games
01:13:06 • 6min
The Narrative of the Game Development Industry
01:18:40 • 2min
The Unhappiness of Jonathan Blow
01:20:24 • 4min
The River in North Carolina
01:24:27 • 2min
The Indie Scene and the Documentary
01:26:31 • 2min
How to Create a Boy Who's Made of Jeeps
01:28:39 • 5min
The Truth About Left for Dead 2
01:33:55 • 1min
How to Be a Successful Agency
01:35:04 • 2min