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The Narrative of the Game Development Industry
The icon of the documentary is itself an, you know, a, uh, super Nintendo controller, right? Like, hmm. Isn't that a little bit weird, right? Isn't it weird that all of these people have this, uh, really specific nostalgic relationship to eight bit games, right? Right. They're not invisible as they're never narrativeized. They are all in the documentary. It just takes a little bit of thinking, right? Of comparing images and comparing the statements you were given in order to work your way to, I think a pretty sufficient critique of the thing. Um, and you could go infinitely deep on it, like you can on any object.