

61 – Hon – You’ve Been Played
Aug 31, 2023
Adrian Hon, an author and expert on the impact of gamification, discusses his book 'You've Been Played'. He critiques how institutions manipulate games to control behavior and productivity. The conversation dives into the realities of gamification in the workplace, particularly in the gig economy, and the tension between surveillance and autonomy in trucking. Hon also explores the ethical implications of game design and the impact of narrative on conspiracy theories. This thought-provoking dialogue invites reflection on the interplay between technology, control, and individual agency.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Intro
00:00 • 6min
The Hype and Reality of Gamification
05:43 • 12min
Exploring Gamification: History and Implications
18:02 • 25min
Gamification and Control in the Gig Economy
42:50 • 6min
Surveillance vs. Autonomy in Trucking Regulation
48:46 • 5min
Gamification and Zombies, Run!
53:20 • 9min
The Dynamics of Gamification in 'Watch the Skies'
01:02:06 • 14min
Centralization and Social Control
01:15:53 • 8min
The Magnificent Bribe: Systems of Control and Incentives
01:24:11 • 2min
Discipline Debates: Tradition vs. Technology
01:25:59 • 9min
Gamification, Conspiracy Theories, and Societal Implications
01:35:13 • 18min
Dystopia, Control, and Individual Agency
01:53:21 • 11min
Ethics of Gamification: Choices and Consequences
02:04:42 • 17min
Exploring Science Fiction and the Importance of Community Support
02:21:24 • 4min