Game Studies Study Buddies cover image

Game Studies Study Buddies

61 – Hon – You’ve Been Played

Aug 31, 2023
Adrian Hon, an author and expert on the impact of gamification, discusses his book 'You've Been Played'. He critiques how institutions manipulate games to control behavior and productivity. The conversation dives into the realities of gamification in the workplace, particularly in the gig economy, and the tension between surveillance and autonomy in trucking. Hon also explores the ethical implications of game design and the impact of narrative on conspiracy theories. This thought-provoking dialogue invites reflection on the interplay between technology, control, and individual agency.
02:26:17

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Gamification enhances engagement in various contexts but can also lead to control and manipulation by corporations and governments.
  • Historical practices in education show that gamification's intent to make learning enjoyable has persisted over centuries despite its potential drawbacks.

Deep dives

Introduction to Gamification

Gamification is defined as the application of game elements and mechanics to non-game contexts, often aimed at enhancing user engagement and motivation. The podcast discusses Adrian Hahn’s book, which critiques how various entities, including corporations and governments, have employed gamification to exert control over individuals. The hosts express the complexity of the topic, noting that while gamification can have positive aspects, the overarching theme of the book reveals its potential negative consequences. The conversation underscores the need for critical examination of how gamification affects human behavior and societal structures.

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner