Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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Sep 26, 2025 • 34min

#1280: MagicCon Prep

In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).
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Sep 26, 2025 • 34min

#1279: Saviors of Kamigawa

This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.
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Sep 19, 2025 • 32min

#1278: History of Returns

In this podcast, I talk about the times we returned to settings that we'd already visited.
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Sep 19, 2025 • 30min

#1277: Betrayers of Kamigawa

This podcast is another in my quest to cover every Magic expansion.
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Sep 12, 2025 • 31min

#1276: Ante

This podcast is about the most hated mechanic in the history of Magic, ante.
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Sep 12, 2025 • 33min

#1275: Aesthetic Color Pie

In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.
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Sep 5, 2025 • 35min

#1274: The History of Tokens

Discover the fascinating evolution of tokens in the game, tracing their historical impact and design innovations. Learn about key early designs that changed gameplay dynamics. Tokens allowed for multiple entities to thrive on the battlefield, revolutionizing strategies. This exploration dives deep into how these unique game elements have shaped Magic: The Gathering into what it is today. Prepare for an engaging journey through gaming history!
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Sep 5, 2025 • 35min

#1273: Marvel's Spider-Man Set Design with Corey Bowen

In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.
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Aug 29, 2025 • 31min

#1272: How Magic Grew

In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?
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5 snips
Aug 29, 2025 • 34min

#1271: Structuring Sets

In this podcast, I talk about a key component of design: set structure.

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