

#1239: Top 20 Worst Mechanics, Part 3
May 9, 2025
Dive into the final five mechanics deemed the worst in Magic: The Gathering, with a spotlight on Radiance from Ravnica. Discover the design hurdles faced while creating Boros guild mechanics like Convoke. Explore how flavor and functionality impact player experience, along with a deep dive into complex mechanics that baffled many. The hosts reflect on player reception and valuable lessons learned in game design, closing out a fascinating series on the evolution of gameplay mechanics.
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Creating Ravnica Guild Mechanics
- Mark Rosewater shares a personal story about the creative process behind original Ravnica and how he became head designer during that time.
- He recounts how guild identities and mechanics like Radiance were conceived to give each guild a unique flavor and game impact.
Radiance's Complexity Problem
- Radiance's multiple interactions with multi-colored creatures caused tracking issues during gameplay.
- This complexity reduced player understanding and the mechanic’s effective impact on the game.
Avoid Graveyard Order Mechanics
- Avoid reviving mechanics that rely on graveyard order as it complicates gameplay.
- Instead, design new mechanics that maintain game simplicity and integrity.