Magic: The Gathering Drive to Work Podcast cover image

Magic: The Gathering Drive to Work Podcast

Latest episodes

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Jan 10, 2025 • 34min

#1206: Draft Archetypes

Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about them.
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Jan 10, 2025 • 31min

#1205: Innistrad Remastered with JC Tao

In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about the making of the set.
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Jan 3, 2025 • 31min

#1204: Apocalypse

In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.
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Jan 3, 2025 • 33min

#1203: Planeshift

In this podcast, I talk all about the design of Planeshift, a set from the Invasion block.
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Dec 27, 2024 • 31min

#1202: Psychology

I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has impacted me as a Magic designer.
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Dec 27, 2024 • 30min

#1201: Card Preview Articles

Part of writing a weekly Magic column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into writing them.
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Dec 20, 2024 • 32min

#1200: Two-in-Ones, Part 2

This is part two of my two-part series where I talk about the history of two-in-one cards.
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Dec 20, 2024 • 30min

#1199: Two-in-Ones, Part 1

This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented on a single card. My dividing line is that each spell has its own name. There are a bunch of different ways we've made two-in-ones. This podcast talks all about their history. This is part one of two.
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Dec 13, 2024 • 34min

#1198: Variance

Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.
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Dec 13, 2024 • 36min

#1197: Top-Down and Bottom-Up Design Evolution

There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk about how these two design processes have evolved over time.

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