Magic: The Gathering Drive to Work Podcast cover image

Magic: The Gathering Drive to Work Podcast

Latest episodes

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May 9, 2025 • 31min

#1240: Communications

In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.
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May 9, 2025 • 33min

#1239: Top 20 Worst Mechanics, Part 3

This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
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May 2, 2025 • 31min

#1238: Top 20 Worst Mechanics, Part 2

This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
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May 2, 2025 • 31min

#1237: Top 20 Worst Mechanics, Part 1

This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
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Apr 25, 2025 • 32min

#1236: Mel

This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.
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Apr 25, 2025 • 31min

#1235: Bigger than the Box

When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.
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Apr 18, 2025 • 33min

#1234: Vorthos

This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.
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Apr 18, 2025 • 32min

#1233: Arc Planning

In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.
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Apr 11, 2025 • 31min

#1232: Spike

This podcast is part three of a three-part series walking through the three psychographics. Today, I  explore the psychological analysis of Spike.
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Apr 11, 2025 • 30min

#1231: Tarkir: Dragonstorm Creative with Lauren Bond

In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.

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