

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

Nov 28, 2025 • 33min
#1298: 30 Years, Part 2
This podcast is part two of a four-part series talking about the 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.

Nov 28, 2025 • 32min
#1297: Commander Design with Melissa DeTora
In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.

Nov 21, 2025 • 32min
#1296: 30 Years, Part 1
Dive into the evolution of design in the game, starting with Mirage's innovative approach to Limited formats. Discover how earlier sets struggled with balance and how Mirage revolutionized commons and low-rarity designs. Uncover the birth of multi-set blocks and their impact on continuity. Learn about the introduction of enter-the-battlefield effects in Visions, enhancing clarity in gameplay. Mark also shares the storytelling magic of the Weatherlight Saga and how cohesive worldbuilding set the stage for future expansions.

Nov 21, 2025 • 31min
#1295: Eventide
In this podcast, I talk all about the design of the fourth set in the Lorwyn-Shadowmoor block, Eventide.

Nov 14, 2025 • 37min
#1294: Moxen and Lotuses
Explore the intriguing design history of Mox and Lotus cards, featuring their origins and impact on gameplay. Learn how the names carry power and nostalgia, from the iconic Black Lotus to creative variants like Lotus Veil and Mox Opal. Discover playful designs such as Jack in the Mox, which introduces randomness and risk, and the controversial Blacker Lotus that requires players to literally rip the card. This journey through innovative creations highlights the balance needed to keep Moxes and Lotuses both special and exciting.

9 snips
Nov 14, 2025 • 33min
#1293: Avatar: The Last Airbender with Chris Mooney
In this engaging discussion, Chris Mooney, the Lead Set Designer for Magic: The Gathering and an avid fan of Avatar: The Last Airbender, shares insights on designing the Avatar-themed set. He delves into the unique mechanics for each bending style, explaining how airbending creates temporary exile effects and waterbending offers flexible cost options. Chris also discusses balancing the four elements with Magic's colors, integrating character growth into card designs, and incorporating allies from all nations. His passion for the project shines through as he reflects on the creative process and gameplay experience.

Nov 7, 2025 • 31min
#1292: Designing for a Format
Explore the intricacies of designing Magic cards for specific formats like Commander. Learn why R&D focuses on player experience and playtesting to create engaging mechanics. Discover the balance between popular card designs and the potential downsides, such as reducing player choices. Hear about R&D's efforts to address format imbalances and the importance of incorporating player feedback. Mark also shares insights on how popularity shapes gameplay dynamics and the role of design in maintaining a fun and diverse playing experience.

Nov 7, 2025 • 33min
#1291: Starting a Podcast
Discover the essentials of launching your own podcast! Learn how accessible starting a podcast can be, even with just a phone. Mark discusses defining your podcast's focus and whether to aim for personal enjoyment or a broader audience. He emphasizes the benefits of co-hosts and the importance of finding your unique voice. Explore the choice between raw and polished styles, and how storytelling can enhance your episodes. Finally, Mark provides a practical checklist for new podcasters to get started with confidence!

Oct 31, 2025 • 31min
#1290: Persistence
In this engaging discussion, the host explores the art of persistence in game design. Hear the fascinating stories behind mechanics like Delve and Proliferate, which took years to find their perfect fit. Discover the evolution of the color pie with Heartbeat of Spring and how token design transformed into Ambassador Oak. Unravel the long journey of Energy from Mirrodin to Kaladesh, and the resurrection of poison themes. The episode emphasizes the value of patience, showing that waiting can lead to better game experiences.

Oct 31, 2025 • 37min
#1289: Lessons Learned – Murders at Karlov Manor
Dive into the design journey of Murders at Karlov Manor! Explore the challenges of blending a murder mystery with Magic’s unique world. Learn about the naming issues and audience reception that shaped the set's evolution. Discover how the team chose Ravnica as the mysterious backdrop and the delicate balance of mechanics like Disguise and Investigate. Reflect on the lessons learned, from product changes to the struggles of new creature types, showcasing the importance of experimentation in game design!


