
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Latest episodes

May 9, 2025 • 31min
#1240: Communications
In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.

May 9, 2025 • 33min
#1239: Top 20 Worst Mechanics, Part 3
This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

May 2, 2025 • 31min
#1238: Top 20 Worst Mechanics, Part 2
This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

May 2, 2025 • 31min
#1237: Top 20 Worst Mechanics, Part 1
This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

Apr 25, 2025 • 32min
#1236: Mel
This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.

Apr 25, 2025 • 31min
#1235: Bigger than the Box
When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.

Apr 18, 2025 • 33min
#1234: Vorthos
This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.

Apr 18, 2025 • 32min
#1233: Arc Planning
In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.

Apr 11, 2025 • 31min
#1232: Spike
This podcast is part three of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Spike.

Apr 11, 2025 • 30min
#1231: Tarkir: Dragonstorm Creative with Lauren Bond
In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.
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