

#1237: Top 20 Worst Mechanics, Part 1
May 2, 2025
Dive into the world of Magic: The Gathering as the host unpacks the 20 worst mechanics ever devised. Starting with the infamous 'stickers' from Unfinity, the discussion reveals the design challenges and player frustrations these mechanics have incited. Listeners can expect a humorous yet critical analysis that sets the stage for a thrilling exploration of other lackluster mechanics in the series to come.
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Transcript
Episode notes
Sticker Mechanic's Logistical Flaws
- Stickers as a mechanic are fun but suffer from logistics issues like adhesive quality and durability.
- The major flaw was that stickers would lose stickiness after a few uses, causing loss or detachment from cards.
Megamorph's Perception Problem
- Megamorph played well but was poorly perceived due to expectations around its novelty and impact.
- It wasn't different enough from Morph to justify its name or excite players.
Companion's Broken Execution
- Companion was a boundary-pushing mechanic but was broken due to time constraints and complexity.
- Its design space was shallow and led to extensive errata post-release, making it problematic.