

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

Dec 12, 2025 • 37min
#1302: 30 Years, Part 4
This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.

Dec 12, 2025 • 34min
#1301: Resources
There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic.

Dec 5, 2025 • 32min
#1300: 30 Years, Part 3
In this thrilling deep dive, the host explores the design innovations that have shaped the game over 30 years. Discover how Time Spiral's bonus sheets mixed past and present cards, as well as the evolution from Tribal cards to Planeswalkers. Learn about the impact of Mythic Rares and the simplification of commons through the New World Order. The introduction of Commander decks transformed gameplay, and the crafting of double-faced cards added exciting new dimensions. This packed discussion is a must-listen for any fan!

Dec 5, 2025 • 31min
#1299: Color Pie Evolution
In this episode, I talk about how the color pie has evolved over the last three decades.

Nov 28, 2025 • 33min
#1298: 30 Years, Part 2
Get ready for a fascinating dive into the evolution of card design! Discover how Unglued revolutionized frame design, allowing unconventional layouts. Learn about the impact of unified rules and the stack for clear tournament play. Explore the transformation brought by digital platforms like Magic Online and Arena. Hear about Onslaught's typal themes that resonated with players, plus the balance achieved in Ravnica's two-color combinations. Uncover the genius of hybrid mana and the innovative Great Designer Search that reshaped R&D.

Nov 28, 2025 • 32min
#1297: Commander Design with Melissa DeTora
In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.

Nov 21, 2025 • 32min
#1296: 30 Years, Part 1
Dive into the evolution of design in the game, starting with Mirage's innovative approach to Limited formats. Discover how earlier sets struggled with balance and how Mirage revolutionized commons and low-rarity designs. Uncover the birth of multi-set blocks and their impact on continuity. Learn about the introduction of enter-the-battlefield effects in Visions, enhancing clarity in gameplay. Mark also shares the storytelling magic of the Weatherlight Saga and how cohesive worldbuilding set the stage for future expansions.

Nov 21, 2025 • 31min
#1295: Eventide
In this podcast, I talk all about the design of the fourth set in the Lorwyn-Shadowmoor block, Eventide.

Nov 14, 2025 • 37min
#1294: Moxen and Lotuses
Explore the intriguing design history of Mox and Lotus cards, featuring their origins and impact on gameplay. Learn how the names carry power and nostalgia, from the iconic Black Lotus to creative variants like Lotus Veil and Mox Opal. Discover playful designs such as Jack in the Mox, which introduces randomness and risk, and the controversial Blacker Lotus that requires players to literally rip the card. This journey through innovative creations highlights the balance needed to keep Moxes and Lotuses both special and exciting.

9 snips
Nov 14, 2025 • 33min
#1293: Avatar: The Last Airbender with Chris Mooney
In this engaging discussion, Chris Mooney, the Lead Set Designer for Magic: The Gathering and an avid fan of Avatar: The Last Airbender, shares insights on designing the Avatar-themed set. He delves into the unique mechanics for each bending style, explaining how airbending creates temporary exile effects and waterbending offers flexible cost options. Chris also discusses balancing the four elements with Magic's colors, integrating character growth into card designs, and incorporating allies from all nations. His passion for the project shines through as he reflects on the creative process and gameplay experience.


