
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Latest episodes

Apr 25, 2025 • 32min
#1236: Mel
This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.

Apr 25, 2025 • 31min
#1235: Bigger than the Box
When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.

Apr 18, 2025 • 33min
#1234: Vorthos
This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.

Apr 18, 2025 • 32min
#1233: Arc Planning
In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.

Apr 11, 2025 • 31min
#1232: Spike
This podcast is part three of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Spike.

Apr 11, 2025 • 30min
#1231: Tarkir: Dragonstorm Creative with Lauren Bond
In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.

Apr 4, 2025 • 34min
#1230: Johnny and Jenny
This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.

Apr 4, 2025 • 36min
#1229: Tarkir: Dragonstorm Set Design with Adam Prosak
Join Adam Prosak, the Lead Set Designer of Tarkir: Dragonstorm, as he dives into the creative challenges behind this dynamic set. He shares insights into balancing game mechanics with gameplay dynamics while celebrating the return to the beloved Tarkir setting. Adam discusses the innovative dragon mechanics, including the new 'buyout clauses' that enhance player accessibility. He also delves into the unique designs of clans like Abzan and Sultai, emphasizing how their deep narratives enrich the gameplay experience.

7 snips
Mar 28, 2025 • 36min
#1228: Timmy and Tammy
This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.

Mar 28, 2025 • 31min
#1227: Tarkir: Dragonstorm Vision Design
In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechanics.