
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Latest episodes

Jan 3, 2025 • 31min
#1204: Apocalypse
In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.

Jan 3, 2025 • 33min
#1203: Planeshift
Dive into the intricate design of Plane Shift, where new mechanics like Kicker and Domain bring fresh strategies to gameplay. Hear fascinating stories from the design process that highlight the interplay of colors. Plus, learn about the evolution of the iconic Meddler card, its pivotal role in tournament history, and how it shaped future expansions. The creators share insights into their daily routines, making this a must-listen for any Magic enthusiast!

Dec 27, 2024 • 31min
#1202: Psychology
Dive into the fascinating connection between psychology and game design, especially in a beloved trading card game. Discover how player motivations shape gameplay and deepen engagement. Explore the impact of design elements like the color pie on player behavior. Learn how aligning game mechanics with intrinsic enjoyment can elevate the gaming experience. Listen to insights on why understanding player psychology is crucial for creating appealing experiences, whether for casual or competitive players.

Dec 27, 2024 • 30min
#1201: Card Preview Articles
Part of writing a weekly Magic column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into writing them.

Dec 20, 2024 • 32min
#1200: Two-in-Ones, Part 2
This is part two of my two-part series where I talk about the history of two-in-one cards.

Dec 20, 2024 • 30min
#1199: Two-in-Ones, Part 1
This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented on a single card. My dividing line is that each spell has its own name. There are a bunch of different ways we've made two-in-ones. This podcast talks all about their history. This is part one of two.

Dec 13, 2024 • 34min
#1198: Variance
Explore the intriguing concept of variance in game design, particularly in Magic: The Gathering. Discover how variance differs from randomness and its significance in gameplay. Learn about its effects on deck construction and why player preferences are shaped by these dynamics. Unpack how understanding variance can enhance both game experiences and strategic decisions.

Dec 13, 2024 • 36min
#1197: Top-Down and Bottom-Up Design Evolution
There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk about how these two design processes have evolved over time.

Dec 6, 2024 • 43min
#1196: The Buffet Metaphor
My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.

Dec 6, 2024 • 31min
#1195: The History of Drafting
This is another history podcast where I explore how an element of Magic came to be and evolved over time. This time, I look into the history of drafting.
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