
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Latest episodes

9 snips
Feb 14, 2025 • 34min
#1216: How to Make Losing Fun
Discover how game design can transform losing into a fun experience! The discussion highlights crucial strategies that keep players engaged, even when the outcome isn't in their favor. Key principles focus on fairness, suspense, and maintaining a dynamic gameplay experience. Learn how incorporating elements of time can enhance tension and excitement, ensuring that everyone enjoys the game until the very end.

Feb 14, 2025 • 35min
#1215: BroadwayCon 2025
Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to Magic design.

Feb 7, 2025 • 31min
#1214: Why Is Magic So Good?
Explore the irresistible charm of Magic: The Gathering, as the discussion highlights its unique features and engaging business model. Discover how player investment shapes the game’s evolution, creating a complex and dynamic experience. The episode dives into the community aspect, emphasizing the strong connections formed among players. Learn what makes this trading card game a lasting favorite in the hearts of many.

Feb 7, 2025 • 31min
#1213: Aetherdrift Set Design with Yoni Skolnik
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.

Jan 31, 2025 • 32min
#1212: Drawbacks
Discover the fascinating evolution of drawback mechanics in game design. Learn about how intentional drawbacks can enhance player experience while balancing challenge. Delve into the history and significance of these features, including how previously overlooked cards like Necropotence gained prominence. It’s a journey through design philosophy that emphasizes the importance of making gameplay enjoyable and engaging.

Jan 31, 2025 • 33min
#1211: Fresh Out of Design – Aetherdrift
I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Design team. Hear my thoughts on Magic's latest set as it came fresh out of design.

Jan 24, 2025 • 32min
#1210: Rarity Changes
In this podcast, I walk through the various reasons why we reprint cards at a different rarity.

Jan 24, 2025 • 31min
#1209: Protection
In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.

Jan 17, 2025 • 33min
#1208: History of Creature Types
Dive into the rich history of creature types in a popular card game. Discover how these types evolved from simple designs to complex mechanics influenced by key expansions. Learn about the introduction of multi-type creatures and the thematic shifts introduced in Mirrodin. Explore broader trends in gaming that shaped the management of creature types, revealing the challenges designers face today. This engaging exploration highlights the interplay between game mechanics and creativity.

Jan 17, 2025 • 33min
#1207: Lessons Learned – The Lost Caverns of Ixalan
This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about The Lost Caverns of Ixalan.