

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

May 9, 2025 • 31min
#1240: Communications
In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.

May 9, 2025 • 33min
#1239: Top 20 Worst Mechanics, Part 3
Dive into the final five mechanics deemed the worst in Magic: The Gathering, with a spotlight on Radiance from Ravnica. Discover the design hurdles faced while creating Boros guild mechanics like Convoke. Explore how flavor and functionality impact player experience, along with a deep dive into complex mechanics that baffled many. The hosts reflect on player reception and valuable lessons learned in game design, closing out a fascinating series on the evolution of gameplay mechanics.

May 2, 2025 • 31min
#1238: Top 20 Worst Mechanics, Part 2
In this engaging discussion, the host dives into complex mechanics like Miracle and Forecast, revealing their logistical nightmares. Various mechanics, including Suspend and Cleave, are analyzed for their design flaws and player reception. The conversation takes a critical look at unmemorable mechanics like Conspire and Support, exploring why they miss the mark. A particular spotlight is on the Epic mechanic, weighing its powerful effects against the pitfalls it creates. The host also shares insights from Fateful Hour and Day Night, balancing excitement with gameplay practicality.

May 2, 2025 • 31min
#1237: Top 20 Worst Mechanics, Part 1
Dive into the world of Magic: The Gathering as the host unpacks the 20 worst mechanics ever devised. Starting with the infamous 'stickers' from Unfinity, the discussion reveals the design challenges and player frustrations these mechanics have incited. Listeners can expect a humorous yet critical analysis that sets the stage for a thrilling exploration of other lackluster mechanics in the series to come.

Apr 25, 2025 • 32min
#1236: Mel
This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.

Apr 25, 2025 • 31min
#1235: Bigger than the Box
When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.

Apr 18, 2025 • 33min
#1234: Vorthos
This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.

Apr 18, 2025 • 32min
#1233: Arc Planning
In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.

Apr 11, 2025 • 31min
#1232: Spike
Dive into the world of the Spike player archetype, where competitive gamers obsessively pursue skill improvement. Discover how varying subcategories, like innovators and analysts, shape their unique play styles. The discussion highlights the connection between gameplay and real-life benefits, showcasing how skills honed in games like Magic: The Gathering enhance personal development. It's a fascinating look at the psychology behind competitive drive and the strategies that fuel success in both gaming and life.

Apr 11, 2025 • 30min
#1231: Tarkir: Dragonstorm Creative with Lauren Bond
In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.


