
Magic: The Gathering Drive to Work Podcast
#1229: Tarkir: Dragonstorm Set Design with Adam Prosak
Apr 4, 2025
Join Adam Prosak, the Lead Set Designer of Tarkir: Dragonstorm, as he dives into the creative challenges behind this dynamic set. He shares insights into balancing game mechanics with gameplay dynamics while celebrating the return to the beloved Tarkir setting. Adam discusses the innovative dragon mechanics, including the new 'buyout clauses' that enhance player accessibility. He also delves into the unique designs of clans like Abzan and Sultai, emphasizing how their deep narratives enrich the gameplay experience.
36:15
Episode guests
AI Summary
AI Chapters
Episode notes
Podcast summary created with Snipd AI
Quick takeaways
- The collaboration between vision design lead Eric Lauer and set designer Adam Prosak was crucial in maintaining Tarkir's identity while innovating gameplay mechanics.
- Introducing mechanics like Omen aids in addressing the challenges posed by high-cost dragons, enhancing accessibility and encouraging diverse deck-building strategies.
Deep dives
Design Vision and Direction
The podcast outlines the set design process for Tarkir Dragonstorm, emphasizing the collaboration between vision design lead Eric Lauer and set designer Adam Prozac. The vision design provided a plethora of ideas and a 'North Star,' focusing on capturing both the three-color clans and the dragons integral to the set's identity. This foundation allowed the set design team to build upon the established concepts while ensuring the essence of Tarkir was preserved. Adam highlights the importance of this collaborative approach, which guided the direction for creating exciting gameplay experiences within the set.
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.