

#1238: Top 20 Worst Mechanics, Part 2
May 2, 2025
In this engaging discussion, the host dives into complex mechanics like Miracle and Forecast, revealing their logistical nightmares. Various mechanics, including Suspend and Cleave, are analyzed for their design flaws and player reception. The conversation takes a critical look at unmemorable mechanics like Conspire and Support, exploring why they miss the mark. A particular spotlight is on the Epic mechanic, weighing its powerful effects against the pitfalls it creates. The host also shares insights from Fateful Hour and Day Night, balancing excitement with gameplay practicality.
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Episode notes
Miracle Mechanic Development Story
- Mark Rosewater shared the story of developing the Miracle mechanic and its challenges with draw triggers.
- He explained how physical card handling changes made the mechanic problematic despite its gameplay appeal.
Design With All Formats In Mind
- When designing mechanics for one format, always consider their impact on others.
- Mechanics like initiative can be problematic in faster, higher-resource formats like Vintage.
Cleave: Novelty Needs Intuition
- Cleave's mechanic of paying extra to remove card text that improves the card is counterintuitive.
- Novel mechanics must fit the set's theme and be intuitively understandable to succeed.