

two & a half gamers
Lancaric.me
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Episodes
Mentioned books

Jun 5, 2023 • 56min
Boost your UA with channel diversification & high performing creative frameworks w/ Mistplay (#67)
This is no BS gaming podcast 2.5 gamers session #67. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Tiffanie Chau, Gregory Pang, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/f78KxSbVnTY
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at https://bit.ly/3N7UcmP
Agenda:
00:00 Epic Intro
04:45 How does Mistplay work, and why does it work?
07:00 How to measure ROI?
08:38 What is the difference between Mistplay vs other rewarded apps?
12:21 How does onboarding a new game influence UA for Mistplay?
16:04 How do you approach cross-department cooperation?
18:00 How many UA channels?
20:00 Do you even CTV?
23:52 Creatives in the CTV
27:30 How to test & add new UA channels to the mix?
29:40 UA DIVERSIFICATIOOOON
30:42 2.5 gamers podcast is starting a new affiliate cowboy network
32:25 How do you define a test budget for a UA channel test?
38:30 How many creatives should you test with a multi-million monthly UA budget?
39:30 Which UA channels to use for creative testing?
42:35 It can take 7-14 days for winners to overtake spending
43:40 How to approach the creative process?
46:30 How to define a creative winner?
48:08 Leveraging AI in the Creatives
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/squad-busters-supercell-softlaunch

May 29, 2023 • 1h 1min
Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch. (#66)
This is no BS gaming podcast 2.5 gamers session #66. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič
For the actual gameplay, check out Youtube: https://youtu.be/4hlmgMVdm-g
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
00:45 Squad Busters intro + gameplay tutorial
03:15 Every time you say, "Ads are beautiful," the Supercell game gets killed in Softlaunch!
06:15 Maven Matej starts playing Squad Busters while Remo talks Game design
11:45 Streamers usually win always
12:18 Plaza upgrades
13:50 Marvel Snap locations vs. battle mods
14:32 The Cannon is really OP
14:52 You buy a battle pass for each world
17:52 Combat mechanics
21:32 You can only re-roll once per battle
24:40 Fusion mechanic explanation
26:20 What is the incentive to kill other players?
29:40 What's new? What is the biggest difference between builds?
33:50 No gachapoooools!
35:00 Supercell games number comparison
38:00 Killing games in soft launch
38:26 Remo conspiracy - Clash heroes = Squad busters!
40:00 How to download Squad Busters?
41:53 #supercellpartner
42:26 Soft launch strategy
44:00 EL PRIMOOOOOO!
45:45 How would you classify Squad Busters?
50:00 What would you monetize?
50:30 Supercell is fair!
53:25 Listening to the feedback & trying to improve the game
54:13 Player rating, game design rating & global launch prediction
55:25 Random chest timer scales!!! I was right!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q2-version

May 22, 2023 • 56min
Triple Tile vs. Triple Match 3D showdown! In-depth UA, creatives, Admon, Game design review (#65)
This is no BS gaming podcast 2.5 gamers session #65. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/s-BCrDt88Rk
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic Intro
03:25 Ad monetization review
05:55 Pesky IAP revenue
06:22 Small Waifus in tile games are coming
09:57 Exact Admon monthly revenue assumption A'la Felix
12:15 Felix cracks an admon jokes
12:17 "Haha" moment
15:12 BS meter is blinking
17:08 UA review
17:51 Revenue by country breakdown
19:48 Very accurate, amazing budget calculations, A'la Felix
21:12 Definitely Woo rather than a Boo
22:41 UA channel mix investigation
24:41 Felix is not brave enough to speak up
25:27 Altered gameplay with enhanced interaction
28:05 Old Lady kicking ass on the UA front
29:50 Feels a little bit ASMR, no? Shut up!
31:15 Why would you use a slot machine in your creatives?
33:19 Triple match 3D!
34:43 UA channel mix of Triple Match 3D
35:57 Live Creatives comparison
39:19 Game design review
40:30 History lesson
41:27 Austin is trying to escape the evil shark
44:30 Jakub is being attacked by three interstitials in a row!
49:35 Clash of Clans UA people, please get your banner sizes in order
50:36 Ad SDK investigation
52:13 Automatic UGC?
53:50 MAU 2.5gamers Party - signup now!
We are co-organizing a fun night at the Encore beach club. Please register on this link https://info.youappi.com/mau-2023-club-guest-list-general or ping me.
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/legend-of-slime-post-idfa-global-launch-ua-strategy

May 15, 2023 • 58min
Creative trends Q1 2023, Mobile games Soft launch Sonar, Meta enhanced interaction in admon (#64)
This is no BS gaming podcast 2.5 gamers session #64. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/6VHp7py_FzY
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Intro
00:51 it's 4 am somewhere
01:10 no chit-chat! Let's talk about most Eastern European LinkedIn post!
03:45 no margaritas in the house; please don't make your segment too long, Jakub.
04:20 Two friends & one hostile asshole
04:45 This is who Jakub is!
05:13 Ad monetization update: Meta email
06:27 How do we know ad networks are fingerprinting?
06:44 Where were you when ATT happened?
08:20 Facebook adds "enhanced interaction" to the rewarded video
09:47 Enhanced interaction, my ass
11:15 NPCs an ad in VR
11:50 Felix answering questions from the audience
12:13 How to prepare your admon stack to prep for Google change?
13:19 Ping Felix for help
14:55 Few words about Mistplay
16:20 UA challenges by Gamesforum
17:12 Finding flamingo slippers is the biggest challenge
19:07 Creative trends Q1 2023
19:58 Royal Match
22:45 Jakub & Felix having fun while seeing 0 ads
23:25 Topwar
26:32 Township
28:35 Cooking Madness
30:25 Merge mansion
30:40 No one hates Pedro Pascal
31:50 Couldn't find the screenshots, sorry!
32:56 Evony & Stormshot
33:20 Herowars
34:41 What are the trends?
34:54 The real gameplay is going to win! At some point!
37:00 Jakub is starting a new segment!
37:05 Soft launch sonar
37:50 My periscope is out, my friend!
44:02 No Gachapools!
52:00 Ubisoft really needs a mobile hit game!
We are co-organizing a fun night at the Encore beach club. Please register on this link https://info.youappi.com/mau-2023-club-guest-list-general or ping me.
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.substack.com/p/10-tips-for-killer-user-acquisition
East side games case study:
https://www.mistplay.com/resources/loyalty-drives-scale-and-retention-for-east-side-games

May 8, 2023 • 52min
Admon smoky backroom, Midcore UA step up with Viva La Dirt League, Honkai: Star Rail Review (#63)
This is no BS gaming podcast 2.5 gamers session #63. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/nhTzSeenLJ8
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda
00:00 Intro
01:23 Stuff that nobody cares about
02:56 Important announcement & Mistplay intro
04:35 Does Mistplay actually work? Yes!
05:30 Agenda of today's session
06:14 Two waifus & half male character
07:48 People come for ads
08:30 Smoky Admon backrooms
16:37 Viva la dirt league
19:36 Jakub making enemies
24:48 Why are we even talking about Viva La Dirt League?
26:35 How do you even measure campaigns like these?
27:25 Viva La Dirt league is a step up from influencer marketing
29:54 Pedro Pascal & Merge mansion audience mismatch?
31:30 How much money do they charge for a video? Benchmarks from other influencers
33:05 Human ads on Linkedin
34:05 Remo skips the intro because he assumes everybody knows Honkai: Star Rail
36:20 Matej goes full ASMR
38:25 Is Honkai: Star Rail basically a Raid Shadow legend?
40:16 Where are the horse girls?
42:30 No Ads, goodbye Felix
46:59 No social features yet
48:30 Is this game going to cannibalize Genshin?
We are co-organizing a fun night at the Encore beach club with YouAppi, Sensortower and MetricsWorks. Register on the link in the show notes, or ping me.
https://info.youappi.com/mau-2023-club-guest-list-general
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality

May 1, 2023 • 59min
Call of Dragons review - 4X strategy games deep dive, User acquisition & Game design breakdown (#62)
This is no BS gaming podcast 2.5 gamers session #62. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič,
Youtube: https://youtu.be/1a3L9sx0EbE
Agenda
00:00 Intro
02:02 Great time not to have Felix on
02:50 Why are we talking about Call of Dragons?
04:16 Game design intro
06:15 TOP10 4X strategy games
13:13 Jakub finally struggles to play games on an emulator
14:15 Revenue per download comparison
16:20 Jakub showcases the Call of Dragons gameplay
18:58 Hello Supercell!
19:59 Noob vs. Pro game
24:04 Mr. Gachapoooool is back in the game
25:00 Players are the content
31:32 Hospitals in 4X games
37:52 These games have 150k spend depth
38:35 User acquisition intro
38:41 Soft launch of CoD
41:10 Top 10 countries - revenue wise
42:39 Competitors
43:18 Retention comparison
45:12 UA channel mix
45:40 Creative showcase
51:20 Interesting tidbits
54:00 Viva La Dirt League
57:15 Call of Dragons overall rating
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality

Apr 23, 2023 • 1h 3min
Legend of Slime review - User Acquisition, Creatives, Ad monetisation, Game design deep dive (#61)
This is no BS gaming podcast 2.5 gamers session #61. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/1qY6jZVSOeQ
Agenda
00:00 intro
00:57 Thank you very much for your support!
01:27 Imitation is the best form of flattery
01:40 You can't copy fun
01:52 Agenda of this session
02:26 Matej's ego is not out of the control
03:17 Legend of Slime revenue split
03:30 Jakub challenges Felix for leadership of the ads movement
03:54 Matej makes assumptions about the revenue split
04:30 Million-dollar questions: Why push players to watch 500 ads? Not answered!
05:09 Jack, the legend of Slime, talks about the game
06:35 Ad monetisation intro
07:35 Why is this game doing so well in Asia?
07:59 Waifu game design Puritans denying ads
10:19 The heart of the ads
11:17 30+ ad placements
12:20 Million-dollar questions: Why push players to watch 500 ads? Answered!
13:55 Jakub cheats all the time
14:08 11 ad partners!
15:06 How much money are they earning on ads?
17:40 600-900k a day on ads? :-O
18:42 User Acquisition Intro
19:20 Thank you, Game Refinery, for providing insights!
20:00 Felix's job is done
21:07 Top geos
21:38 Competitors?
22:37 Matej is not a friend with Mariana Trench
25:30 UA channel mix
26:40 Let's look at the Applovin Legend of Slime playable
28:04 TOP 3 UA channels
28:50 Deep Creative review
34:23 No AI UGC
36:36 Interesting User Acquisition tidbits
38:15 Maven Matej UA rating
40:40 Kudos to Luna
41:35 Expressing a disappointment in the UA
43:00 UA could be so much better
43:32 One gamer and two noobs
45:00 Tell me the edge, it's no bullshit
45:16 My name is Felix, and I disapprove of this message
45:51 The evolution of Idle games
47:22 GACHAPOOOOOL
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/8-must-have-before-post-idfa-soft-launch

Apr 17, 2023 • 54min
How to reduce ANR's & crashes, organics improvements, ASO, SDK utopia & Manuel Prueter (#60)
This is no BS gaming podcast 2.5 gamers session #60. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special guest: Manuel Prueter
Youtube: https://youtu.be/79dnIjfWbRA
Agenda
00:00 Intro
01:10 Manuel intro
02:18 Jakub is cheap
03:48 Is mobile really dead?
05:37 King of Organic Downloads
06:52 How to think about ASO?
08:28 How to get into Auto Collection similar games?
09:08 Stop with keyword stuffing
09:38 Google loves revenue (as quickly as possible)
10:05 App health intro
10:49 What are ANRs?
12:02 Magic number for ANRs is 0.47%
12:20 Why 0.47%?
12:48 mmmmmm
12:53 Put on your tinfoil hat pls!
14:23 How does the app loading process look like?
17:50 When do most ANRs occur?
18:32 You don't know when mommy is calling
19:28 Why is this app on pause consuming so many resources
19:38 Ways to mitigate ANR's
21:05 Manuel spilled already all the meat about ANR's :(
22:31 but shares more actionable tips about ANRs
23:40 Removing firebase help decrease ANRs by 25%
25:35 Tinfoil hat part 2
27:15 When to update the SDKs?
28:04 How ANRs influence the organic downloads
29:45 Lost organics, buy more users with UA
30:22 Slowcode, what is it?
31:07 Look at home first!
32:06 Million-dollar question: How hard is it to implement SDKs?
33:43 It's a business decision!
36:10 How to project ad revenue?
36:22 Remo gets excited and eventually asks a question!
38:11 Am I working for the paper bin now?
39:18 Do you exclude devices for showing ads?
41:03 Shout-out to Xiaomi devices
41:24 What are web view and ad loading?
43:30 No Ads for you, sir!
44:10 Manuel loves all SDKs
46:27 How do you structure the team around updating SDKs?
47:46 If you had to choose, what would you implement: SKD or a new feature?
GitHub resource mentioned in the podcast - https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/issues/165#issuecomment-1504341154
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality

Apr 10, 2023 • 53min
11 UA & Creative tips, 🦩 unleash your inner UA flamboyance (#59)
This is no BS gaming podcast 2.5 gamers session #59. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/Ct-h1YmYEiY
Agenda
00:00 Intro
01:08 Ad mon beef
02:02 Phil Collins in Korean games
03:12 UA flamboyant session intro
03:38 UA flamboyant checklist
05:20 Epic UA flamboyant session intro
07:31 How to do a proper UA & creative review?
12:15 CPI benchmarks
14:50 Goal setting for the UA team
18:25 Well, it depends...
20:34 Growing UA budgets
22:22 Maven Matej doesn't only acquire payers? Pche!
24:01 Campaign structure consolidation
26:17 You should always have a margarita
26:25 UA diversification
28:40 Creatives are made for players, not Art directors
31:08 Political ads THE OG's of fake ads
31:23 Generative AI in UA workflow
34:29 Where to get inspiration for creatives?
35:38 Confused Travoltas
37:08 Fake ads = lower retention, BUT!
39:30 Matej is saying some controversial shit
39:45 Meme & AI creatives
42:37 Anatomy of the well-performing creative
46:08 You keep the charade!
46:40 Videos leveraging Youtubers with channels and their audience
51:05 2nd best UA manager on the podcast has spoken!
52:39 Article for you guys: https://lancaric.me/hybrid-casual-sssnaker-habby-post-idfa-ua
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
https://lancaric.me/ua-the-new-frontier-of-game-dev

Apr 3, 2023 • 54min
SSSnaker global launch & Habby metagame framework full UA, Creatives, GD & Admon review (#58)
This is no BS gaming podcast 2.5 gamers session #58. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/ojqMHg0d03c
Agenda
00:00 Intro
00:50 Special guest Philips
02:47 Jakub goes full systems & vectors on Diablo 4
04:50 SSSnaker introduction
05:00 SSSSSSSSSnakeeeeer
06:14 SSSSnake jazzzzz
07:40 SSSSnaker Ad mon analysis time
08:29 7 Jakub's sons = 1 Katarina
08:39 two noobs & one gamer
10:06 Jakub is having some technical issues
10:25 Showing the actual gameplay with ad placements
11:38 six rewarded videos placements
12:58 SSSnaker makes around $17-20k ad revenue per day
14:25 Could SSSnaker be making 30-40% ad revenue?
15:10 Philips is an SSSnaker noob
18:11 SSSSnake jazzzzz
19:32 Flamboyant UA intro & country breakdown
21:54 Survivor.io & SSSnaker global launch numbers comparison
22:11 Soft launch review
25:00 Creatives
26:37 UGC creative deep dive
27:18 14862.23 USD for a creative?
28:11 How do AI creatives perform against real people?
32:00 UA channel mix
33:00 Behind the curtains deal?
35:11 Retention comparison Habby games vs. action category
39:14 Habby monetization framework
41:00 Hypercasual is dead
41:50 No more ASMR background noise :(
42:36 Snake master vs. SSSnaker - gameplay comparison
43:21 Life lesson no.1 - play with the keyboard
44:03 We hope you get killed!
45:32 Unfolding gameplay
45:54 It would take generations of Felixes to get to world 11
47:21 Is Habby the new Voodoo?
48:20 It's all about the efficiency
49:00 Is Habby publishing two more games in 2023?
50:00 This episode is brought to you by stuck Felix
53:16 Jesper is amazing!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
https://lancaric.me/ua-the-new-frontier-of-game-dev


