
two & a half gamers SSSnaker global launch & Habby metagame framework full UA, Creatives, GD & Admon review (#58)
Apr 3, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Introduction
00:00 • 3min
Snaker: A Game for Archero
02:52 • 3min
Snaker: A Game That Survives
05:48 • 2min
Snaker, Admon, and Analysis Time
07:39 • 2min
How to Add Monetization to Your Game Launch
09:11 • 2min
Snaker Review: How Many Users Drop Off?
10:44 • 3min
The Daily After Numbers for Survivor
13:34 • 2min
How to Double Your Idle Currency
15:16 • 4min
The Flamboyant New Session of Survivor IO
19:12 • 5min
How Many Creatives Do You Have at This Stage?
24:15 • 2min
How Much Money Did They Actually Use for This Game?
26:30 • 2min
The Snake: A New Iteration
28:23 • 5min
How to Retention a Game
33:16 • 2min
How to Scale a Happy Game
35:15 • 4min
The Evolution of Hyper Casual Games
38:58 • 2min
Snake Master: A Meta Game Framework
41:25 • 5min
The New Voodoo: The Hybrid Casual Formula
45:56 • 2min
Roguelite: Survivor I Owe
47:59 • 2min
Hybrid Casual: The Future of Gaming
50:17 • 3min
