

PocketGamer.biz Podcast
PGbiz Podcast
Welcome to your regular glimpse into the business of mobile games. Featuring interviews with games industry experts! Your hosts are the insiders at PocketGamer.biz, the top B2B site for the mobile games industry. It covers the people, technology and deals that drive this multi-billion dollar sector. In our ongoing podcast, you’ll hear the editorial team and their guests dive into the topics and themes at the forefront of the industry. You’ll get unique insight and exclusive Q and As, taking you behind the scenes on the international mobile games scene.
Episodes
Mentioned books

Jun 2, 2024 • 40min
Week in Mobile Games E14 - Supercell's Squad Busters goes global and why Steam does discoverability better than Apple and Google
Industry experts Brian Baglow, Craig Chapple, Daniel Griffiths, and Paige Cook discuss the global launch of Supercell's Squad Busters, compare Steam's discoverability with Apple and Google, and debate the potential success of YouTube Playables in the mobile games industry.

May 28, 2024 • 46min
ustwo games’ María Sayans On The Sustainable Strategy Behind The Monumental Game: Monument Valley
A hit game can harbour hope for an up-and-coming games company. But living up to the game's name and weathering the changing tides of player needs, industry upheavals, and privacy concerns can test the limits of any studio. In this episode, María Sayans, CEO of ustwo games peels back the layers of ustwo’s monumental success, Monument Valley—now celebrating its 10th anniversary and over 160m+ downloads—and offers indie developers concrete advice on cultivating a sustainable studio that can succeed despite any storm. She sheds light on how ustwo games adapts and evolves its keystone game to keep pace with changing player habits and how cross-platform is powering the studio’s success for years to come.
* * * * * * * * * * * * * * *
CHAPTER TIMESTAMPS
00:00 - Intro
01:30 - Who are ustwo games?
05:42 - How Monument Valley shaped games
07:58 - Biggest changes to games audiences
12:30 - Are boomers the biggest gamers?
16:57 - How ustwo games evolved to match player need
21:08 - Would Monument Valley succeed if launched today?
25:09 - Maria's leadership model
29:00 - How ustwo’s company calendar builds company culture
32:19 - Is premium still a viable model?
35:55 - Why cross-platform?
40:07 - Ustwo’s upcoming releases
43:20 - Favourite games Q&A
* * * * * * * * * * * * * * *
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

May 25, 2024 • 46min
Week in Mobile Games E13 - ByteDance's $4bn Moonton plans, tips for working with the games media, and what devs think of Unity's runtime fee
Mobile games industry experts from PocketGamer.biz discuss ByteDance's $4bn Moonton plans, tips for working with the games media, and devs' views on Unity's runtime fee. They also cover leadership challenges in the industry, UGC investment opportunities, and PlayStation's move into mobile gaming.

May 21, 2024 • 46min
Multiscription's Teis Anker Mikkelsen On Scaling Subscription Models Across Gaming Platforms
2024 is turning out to be the year of alternatives. We have the rise of alternative app stores, alternative ads, and a sharp focus on alternative monetization models to maximise revenue potential for gaming studios. Some are mashing up advertising and in-app purchases, while others are tapping strong IP to monetise players' eyeballs. This week, we’re talking about an alternative model that raises the bar for some studios and arguments amongst others—subscription. Teis Anker Mikkelsen, CEO and Co-Founder of Multisctiption—a company offering a cross-publisher subscription service for F2P games—joins hosts Peggy Anne Salz and Brian Baglow again in this episode for a sweeping discussion of subscriptions and how the model inherently increases retention, player re-entry, and in-app spend. He shares tips for creating a friction-free payment experience, addressing subscription fatigue, scaling, and a checklist to determine if a subscription model is the right fit for your game.
00:00 - Intro
03:11 - Understanding subscriptions in apps
10:42 - Subscription increases retention
13:09 - Creating a friction-free payment experience
15:56 - Addressing subscription fatigue
19:56 - How to smooth the transition to subscription
23:36 - Who is a subscription model best for?
36:07 - How big can you scale subscriptions?
41:34 - How to adapt the model to different players
43:27 - Favourite games Q&A
* * * * * * * * * * * * * * *
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

May 18, 2024 • 50min
Week in Mobile Games E12 - Xbox's mobile games store and Unity vs. AppLovin
Brian Baglow, Craig Chapple, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.
We cover the Xbox mobile games store and whether it's doomed to fail, the AppLovin and Unity financials nearly two years after the acquisition drama, and analyse a survey that claims Gen Z love bitcoin.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com

May 11, 2024 • 1h 3min
Week in Views E11 - Xbox in turmoil, Krafton champions AI development, and Apple's iPad problem
Brian Baglow, Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.
We cover the news that Xbox has closed Bethesda studios including Arkane Austin, Alpha Dog Games and Tango Gameworks, and discuss Microsoft's troubled games business and Game Pass strategy.
We also dive into Krafton's comments about using generative AI in game development, and Apple's iPad problem.
** Let's Connect **
👉🏻 Twitter - https://twitter.com/pgbiz
👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
👉🏻 Facebook - https://www.facebook.com/PGbiz
👉🏻 Website - https://www.pocketgamer.biz
👉🏻 Pocket Gamer Connects - https://www.pgconnects.com

May 9, 2024 • 45min
Tripledot Studios' Akin Babayigit On Understanding The Business Behind Great Games
Akin Babayigit, Co-founder and President of Tripledot Studios, shares his insightful journey from Turkey to success in mobile gaming. He discusses how recognizing market gaps can predict a game’s profitability. Akin delves into the importance of data in decision-making, especially about player retention and assessing game potential. He also highlights Turkey's emergence as a mobile gaming hub and the unique challenges and opportunities presented by new performance marketing strategies. Tune in for a blend of passion and metrics in game development!

May 4, 2024 • 56min
Week in Views E10 - Brawl Stars smashes 2023 revenue, Square Enix’s extraordinary losses, and Erling Haaland signs for Clash of Clans
Industry experts Brian Baglow and Daniel Griffiths, along with gaming journalist Paige Cook and market researcher Aaron Astle, discuss Brawl Stars' impressive revenue, Square Enix's struggles, and Erling Haaland's arrival in Clash of Clans. They also cover Unity's new CEO, LinkedIn's gaming venture, Meta's VR challenges, and industry insights on game evolution and celebrity collaborations in mobile gaming.

May 2, 2024 • 36min
Sandsoft's Miikka Lindgren On Massive Opportinities In The MENA Game Market
Miikka Lindgren, VP of Publishing at Sandsoft Games, shares insights on the growing MENA gaming market, balancing short-term metrics with long-term growth goals, and Sandsoft's innovative approach to global publishing. He also discusses the importance of staying focused, learning from Chinese studios, and providing a sneak peek into Sandsoft's upcoming game, Business Dudes.

Apr 27, 2024 • 1h 12min
Week in Views E09 - Supercell's Squad Busters goes global, Embracer Group splits, and Apple's Vision Pro flops
Craig Chapple, Daniel Griffiths, and Aaron Astle discuss Supercell's global launch of Squad Busters, Embracer Group's split into new companies, TikTok ban, and Apple's Vision Pro struggles. They also touch on tech monetization, TikTok controversies, and game development success, while exploring fostering collaboration in gaming companies and financial restructuring challenges.


