The AIAS Game Maker's Notebook cover image

The AIAS Game Maker's Notebook

Latest episodes

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Aug 5, 2024 • 1h 15min

Sustainable Game Development with Xalavier Nelson Jr.

Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects on time and within scope; how giving players unique experiences keeps them coming back for the next game; and the challenges of their approach when pitching to potential partners.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. Donate to AIAS Foundation Sponsors: Xsolla iam8bit
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Jul 29, 2024 • 1h 17min

Writers and Script Lock Podcast Hosts, Nick and Max Folkman

Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games versus single player games; and about their experiences interviewing fellow writers and what they've learned from them. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.
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Jul 22, 2024 • 1h 18min

Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton

Join writers Jaclyn Seto, known for her work on diverse characters, and Christal Rose Hazelton, an advocate for inclusive narratives in gaming, as they explore the art of character development. They discuss the unique challenges of writing for live service games like Apex Legends, the importance of diverse voices in the writers' room, and how fan fiction influences lore. The conversation dives deep into breaking stereotypes and the need for authenticity in representing characters from varied backgrounds.
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Jul 15, 2024 • 3h 45min

Making Animal Well as a Solo Game Developer with Billy Basso

Billy Basso, solo game developer of 'Animal Well,' discusses the game's inception, challenges, and critical success with Trent Kusters. They explore puzzle design, working as a solo developer, business needs, and the journey to a successful launch. Topics include childhood gaming influences, transitioning from film to game development, and the evolution of the gaming industry. The conversation touches on sprite art, animation, code efficiency, audio creation, and exploring real-world inspirations. 'Animal Well' is praised for its immersive gameplay and creativity.
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Jul 8, 2024 • 1h 32min

Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann

Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what they learned from their first release to help prepare for the next project. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.
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Jul 1, 2024 • 1h 16min

Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin

We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin! Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems, the creative culture at Supergiant, and finding the right balance between work and life while making industry defining games.  If you enjoyed this episode, please consider leaving us a rating and review.
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Jun 24, 2024 • 1h 16min

The Story of 'Potions: A Curious Tale' with Renee Gittins

Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the important role they played during the pandemic; and the complexity of game releases.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.
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Jun 17, 2024 • 1h 2min

Writing for RPGs with Narrative Designer Whitney Beltrán

Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for game developers; and thoughts on procedural generated narrative. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.
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Jun 10, 2024 • 1h 22min

Game Preservation with Digital Eclipse's Mike Mika

Mike Mika, a legendary game developer from Digital Eclipse, dives into the heart of gaming's past and future. He reminisces about crafting his first game on a Commodore 64 and the profound impact Atari had on his career. Mika passionately discusses the significance of game preservation, not just for nostalgia, but as a way to share human stories behind beloved titles. He also contrasts the creative freedoms of yesteryears with today's corporate constraints, praising the collaborative spirit that continues to drive innovation in game design.
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Jun 3, 2024 • 58min

From Actor to Game Developer with Abubaker Salim

Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; how he wanted to tell a story of grief with his first title, Tales of Kenzera™: ZAU; and what the business side of games can learn from film.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

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