The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences
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Mar 3, 2025 • 1h 1min

Astro Bot Director Nicolas Doucet

Nicolas Doucet, the talented director behind the Astro Bot series, shares his fascinating journey in game development. He reveals how his early QA days shaped his career path at Japan Studio. The discussion dives into the innovative design strategies that brought 'Astro Bot Rescue Mission' to life, emphasizing community feedback's role in its success. Doucet also talks about the collaboration with third-party partners to integrate iconic PlayStation characters, showcasing creativity in enhancing player experiences while maintaining simplicity.
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Feb 24, 2025 • 50min

Writing the Haunting Narrative of INDIKA with Dmitry Svetlow

Dmitry Svetlow, the Studio Director of Odd Meter and a former architect, discusses the evocative narrative of his game INDIKA. He shares the unique blend of dark and playful imagery that defines the game's aesthetic. Dmitry dives into the challenges of narrative development, including the interplay of self-worth and faith within character dynamics. He also explores innovative game mechanics, like incorporating prayer to reflect internal struggles, and discusses the evolving nature of game design in a small indie studio setting.
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Feb 17, 2025 • 1h 13min

Tetris Creator, Alexey Pajitnov

In this engaging conversation, Alexey Pajitnov, the brilliant mind behind Tetris, delves into his early computing experiences and the game's innovative design. He shares insights on real-time gameplay, the pressure of his iconic creation, and the evolution of puzzle mechanics. Pajitnov also discusses Tetris's profound cultural legacy, including its memorable music and future possibilities like drone shows. You'll love how he reflects on the simplicity and connectivity that Tetris continues to inspire in gaming and beyond.
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18 snips
Feb 10, 2025 • 2h 23min

17 Year Development Journey with Caves of Qud

Brian Bucklew and Jason Grinbalt, co-founders of Freehold Games, dive into their monumental 17-year development journey of the science fantasy roguelike, Caves of Qud. They discuss the intricacies of balancing bespoke and procedural design, emphasizing the importance of community input and technological evolution. Listeners will find insights into the unique water ritual mechanics reflecting real social dynamics and the unexpected player creativity that leads to bizarre game moments. Their passion and challenges make for an engaging tale of indie game development.
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Feb 3, 2025 • 1h 49min

Creating the Sound and Music for Eternal Strands with Audio Director, Aldo Sampaio

Aldo Sampaio, an audio director with a rich background in AAA game development, shares his insights on creating sound and music for Eternal Strands. He reflects on his journey through major studios, including work on the Assassin’s Creed franchise. The discussion covers the evolution of sound design, job insecurity in gaming, and transitioning from AAA to indie environments. Aldo also delves into crafting dynamic soundscapes that enhance emotional engagement in gameplay, showcasing the importance of collaboration and innovation in the audio production process.
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Jan 27, 2025 • 30min

Writing Comedy in Games with Thank Goodness You're Here

Will Todd and James Carbutt from Coal Supper dive into the art of crafting comedy in games, drawing on their Yorkshire roots for inspiration. They discuss how their childhood gaming experiences shaped their passion for game creation. The duo reveals the intriguing balance between humor and pacing in adventure games, and share behind-the-scenes stories about working with voice actors. Their unique approach involves blending nostalgia with local dialects, creating authentic characters while simplifying mechanics for comedic effect.
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Jan 20, 2025 • 1h 7min

Balancing Procedural and Intimate Storytelling in Wildermyth

Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Jan 13, 2025 • 1h 10min

The Real Life and Theater Inspirations of 1000xRESIST

Remy Siu, creative director of Sunset Visitor, and Pinki Li, narrative designer, share their unique journey from live performance to game development. They discuss how real-life inspirations shape their work and the significance of constraints in fostering creativity. The duo illustrates the integration of dance into interactive storytelling and reflects on the emotional depth of capturing Hong Kong's essence. They also delve into the art of crafting compelling endings that balance player choice with narrative resolution, revealing the deep connection between storytelling and gameplay.
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Jan 6, 2025 • 1h 17min

Writing for Call of Duty with Ashley Poprik and Chris Holzworth

Ashley Poprik, a seasoned video game writer for titles including Call of Duty: Black Ops 6, and Chris Holzworth, a veteran in writing and localization, share their insights. They discuss the pressures of contributing to such an iconic franchise and how they craft compelling narratives. Topics include the differences in writing for single-player versus multiplayer modes, the challenge of weaving in contemporary themes like trauma and revenge, and the importance of character-driven stories that resonate with players.
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Jan 2, 2025 • 1h 10min

The Haunting Audio of Hellblade with Ninja Theory's David Garcia

David Garcia, Audio Director at Ninja Theory, shares his journey from Spain to crafting soundscapes that enhance emotional experiences in gaming. He dives into the creation of the haunting audio for Hellblade, discussing the innovative use of binaural sound to authentically portray psychosis. Garcia emphasizes the importance of ethical representation of mental health and shares insights into the collaboration and creativity involved in game audio design. His passion for merging music with storytelling provides a fresh perspective on the art of sound in games.

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