The AIAS Game Maker's Notebook cover image

The AIAS Game Maker's Notebook

Latest episodes

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Oct 14, 2024 • 1h 14min

Scoring the Witcher and Beyond with Composer Mikolai Stroinski

This episode is supported by Xsolla Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and film inform his compositions for games; and the tricks that composers and audio designers use to help guide players through their adventures.  If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Oct 7, 2024 • 1h 20min

Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions

This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the region to help them reach audiences worldwide. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Sep 30, 2024 • 1h 5min

Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs

This episode is supported by Xsolla Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater and improv have informed the way she writes. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Sep 23, 2024 • 3h 3min

Navigating the Business of Indie Games with Dan Adelman

Dan Adelman, an indie gaming business guru with experience at Xbox and Nintendo, shares insights on the evolving landscape of indie games. He discusses his transition from corporate giant to independent advisor, and the importance of creativity paired with business acumen. Adelman highlights the impact of subscription models like Game Pass, and the challenges indie developers face in pricing and visibility. Drawing from his journey, he emphasizes the significance of strategic partnerships and community engagement to ensure success in the competitive gaming industry.
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Sep 16, 2024 • 2h 2min

From Portal to Counter-Strike 2 with Valve Composer Mike Morasky

This episode is supported by Xsolla Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as  The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and his work across several of Valve's most memorable titles from Portal to Counter-Strike 2.  If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Sep 9, 2024 • 2h 5min

Generating Human Stories with RimWorld Creator, Tynan Sylvester

Tynan Sylvester, the creative mind behind RimWorld and author of a game design guide, shares insights into the art of storytelling in games. He discusses the concept of 'elastic failure,' showing how setbacks can enhance players' narratives. The podcast dives into the philosophy of game design, prioritizing meaningful player experiences, and the importance of emotional connections over mechanical complexity. Sylvester also reflects on the transition from solo development to leading a larger team while balancing player feedback and core gameplay.
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Sep 3, 2024 • 1h 57min

From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian

This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and development of Crow Country; and the secret to making games look and feel how we remember while avoiding the limits of the past. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Aug 26, 2024 • 57min

Creating a Soulslike Under the Sea with Another Crab's Treasure

This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Crab's Treasure; avoiding the pitfalls of difficulty that players expect in the soulslike genre; and the nuance of discussing climate change as a central narrative theme. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Aug 19, 2024 • 1h 16min

Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner

This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they balanced gameplay and narrative elements. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
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Aug 12, 2024 • 1h 37min

Little Kitty, Big City with Matt Wood & Micah Breitweiser

This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars; the importance of scope and restraint; the conscious decision to direct players as little as possible; and the process of bringing the kitty to life and how Micah's career outside of games helped make that a reality. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

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