

The Narrative Design of Slay the Princess with Black Tabby Games
26 snips Nov 25, 2024
In this engaging discussion, Abby Howard and Tony Howard-Arias, creators from Black Tabby Games, delve into their transition from graphic novels to game development. They share insights on crafting narratives with player choices in 'Slay the Princess,' tackling technical challenges, and exploring intimacy in storytelling. The duo highlights the emotional depth of character interactions and the significance of player death as a narrative tool, transforming potential failures into profound storytelling moments. Their passion for balancing artistry and gameplay shines throughout.
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Origin Story
- Abby Howard and Tony Howard-Arias got the idea for their first game, Scarlet Hollow, at Comic-Con.
- They joked about a dating sim with horror movie scenarios, which inspired them to make games.
Visual Novels in Early Access
- Visual novels and early access games are individually hard to sell.
- Combining both makes it even harder, especially for indie developers.
Leverage Existing Skills
- Leverage existing skills like art and writing when starting game development.
- Start with simpler projects that match your current skillset and avoid complex gameplay early on.