26min chapter

The AIAS Game Maker's Notebook cover image

The Narrative Design of Slay the Princess with Black Tabby Games

The AIAS Game Maker's Notebook

CHAPTER

Crafting Narratives in Game Development

This chapter examines the intersection of art and storytelling in game design, highlighting the creative process behind titles like 'Slay the Princess' and 'Scarlet Hollow.' It emphasizes the significance of player feedback and character choice in shaping narratives, as well as the challenges faced by indie developers in balancing immersive storytelling with gameplay mechanics. The discussion also addresses the complexities of maintaining player engagement through branching storylines and effective marketing strategies.

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