The AIAS Game Maker's Notebook cover image

The AIAS Game Maker's Notebook

Latest episodes

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Apr 25, 2022 • 1h 16min

Unpacking with Wren Brier and Tim Dawson

Trent Kusters (Co-Founder and Studio Director of League of Geeks) chats with Wren Brier and Tim Dawson, two of the developers behind the indie hit Unpacking. Together they discuss their journeys into game development; how the idea for Unpacking came about; important milestones during development; how clever marketing helped keep their game in the gaming zeitgeist; and important lessons they learned working on their first game as a couple. This episode is also available on YouTube.
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Apr 18, 2022 • 1h 12min

Resident Evil Village Actor, Maggie Robertson

At the 2022 D.I.C.E. Summit, Austin Wintory chats with actor Maggie Robertson. Together they discuss her journey into acting and landing the role of Lady Dimitrescu in Capcom's Resident Evil Village; the ins and outs of voice acting and performance capture; and the incredible fandom that sprung around the vampire countess before the game was even released.
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Apr 11, 2022 • 1h 11min

It Takes Two Lead Sound Designer, Philip Eriksson

At the 2022 D.I.C.E. Summit, Austin Wintory chats with Philp Eriksson, Lead Sound Designer at Hazelight. Together they discuss his transition from music into game development; the incredible challenge of designing all the audio for the various worlds and themes of It Takes Two; and what steps the team took in order to tackle such a tremendous project. Philip Eriksson is the Lead Sound Designer on It Takes Two. Prior to his work at Hazelight, Philip was a part of the sound team at EA DICE and worked on games such as Battlefield V and Star Wars Battlefront II.
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Apr 4, 2022 • 1h 11min

Shannon Loftis of World's Edge Studio, Microsoft

Ted Price chats with Shannon Loftis, the retiring VP of Microsoft's Xbox Game Studios and Studio Head of World's Edge Studio. Together they look back on her long and prestigious career; her thoughts on leadership including advice for new leaders of large development teams; examples of initiatives Microsoft has implemented to foster diversity; and her thoughts on the future of the games industry. Shannon Loftis has contributed to more than 40 games throughout her illustrious career including Motocross Madness, Project Gotham Racing, Banjo Kazooie: Nuts and Bolts, Fable, Viva Piñata, Sunset Overdrive, the recently released Age of Empires IV.
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Mar 14, 2022 • 1h 49min

Darkest Dungeon with Tyler Sigman

Tyler Sigman, Co-Founder of Red Hook Studios, discusses his journey into game design, difficulties of indie studio funding, and reflections on the origins of Red Hook. They also talk about the financial challenges faced by small gaming companies and the importance of persistence and self-advocacy in the industry.
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Feb 14, 2022 • 1h 54min

DEATHLOOP Director, Dinga Bakaba

Dinga Bakaba, Studio Head and Co-Creative Director at Arkane Lyon, known for his work on Deathloop and Dishonored, shares his inspiring journey into the game industry. He discusses the importance of player choices and how they reflect real-life consequences. The conversation delves into the balance of humor and tragedy in narrative design, and the critical need for diverse representation in gaming. Dinga emphasizes effective communication in development teams and the significance of preserving discovery in marketing to enhance player excitement.
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Jan 25, 2022 • 1h 22min

Marvel's Guardians of the Galaxy with Jean-François Dugas and Mary DeMarle

Ted Price chats with Jean-François Dugas and Mary DeMarle from Eidos-Montréal. Together they discuss the development of Marvel's Guardians of the Galaxy including the challenges of developing a unique characterization for each Guardian; how they managed to weave together story, dialogue, and gameplay; the evolution of the combat mechanics; and the amazing soundtrack including the development of the fictional band "Star-Lord." Jean-François Dugas is the Senior Creative Director and Mary DeMarle is the Senior Narrative Director for Marvel's Guardians of the Galaxy, developed by Eidos-Montréal. They are also known for the development of Deus Ex: Human Revolution and Deus Ex: Mankind Divided.
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Dec 19, 2021 • 1h 2min

Unsighted with Tiani Pixel & Fernanda Dias

Robin Hunicke chats with the duo behind Unsighted, Studio Pixel Punk's Tiani Pixel and Fernanda Dias. Together they discuss their journey leading up to developing their first game; the challenges of game development in the emerging Brazilian game dev scene; what inspired the look and feel of Unsighted; and the importance of diverse viewpoints in games.  Unsighted is the first game by Studio Pixel Punk which is comprised of the two-person team of Tiani Pixel and Fernanda Dias. Published by Humble Games, Unsighted is a top-down action-adventure, tasking players to explore a world ruined by war. Alma must traverse the vast city of Arcadia before the life force of her friends and herself withers away, turning friend to foe. Time is ticking, and every moment matters. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
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Dec 13, 2021 • 1h 12min

Buzz Burrowes, Audio System Architect at Epic Games

Austin Wintory chats with audio engineer, architect, and programmer Buzz Burrowes. Together they discuss his early career at Sony, developing many tools and techniques still used in game audio as well as his recent work in exploring interactivity with music in games like FUSER. Buzz Burrowes is currently an Audio System Architect at Epic Games, which recently acquired Harmonix Music Systems where he helped develop titles such as FUSER. Previously, he was the Chief Audio Engineer at Sony Computer Entertainment America (now Sony Interactive Entertainment America) where he is credited on several classic series such as God of War, Syphon Filter, and Twisted Metal. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
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Dec 6, 2021 • 49min

Double Fine Art Director, Lisette Titre-Montgomery

Robin Hunicke chats with Art Director Lisette Titre-Montgomery of Double Fine Productions. Together they discuss her career trajectory into video games; advocating for a work-life balance; navigating sensitive complex issues in Psychonauts 2; how art and gameplay influence each other during development; and her work with Gameheads, a Game Development Accelerator program for Oakland youth. Lisette Titre-Montgomery is an Art Director with over twenty years of industry experience and 13 shipped titles. Specializing in creating studio cultures where artists and creatives thrive. Lisette has contributed to some of the industry’s highest profile games, including Tiger Woods Golf, The Simpsons, Dante’s Inferno, Dance Central 3, SIMS 4, South Park, and Transformers Age Of Extinction for Android and iOS. Her most recent project is Psychonauts 2 with Double Fine Productions. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

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