The AIAS Game Maker's Notebook cover image

The AIAS Game Maker's Notebook

Horizon: Forbidden West with Guerrilla's Mathijs de Jonge

Aug 22, 2022
Mathijs de Jonge, Game Director for both the Horizon series and Killzone series, discusses building a sequel to a successful first entry while balancing new and existing features. They also talk about Guerrilla's approach to creating a massive and ambitious title like Horizon Forbidden West, including improving accessibility and melee combat, and the playtest process.
01:06:48

Podcast summary created with Snipd AI

Quick takeaways

  • Balancing familiar features with new ones is crucial for creating a fresh sequel to a successful game.
  • The transition from linear to open-world gameplay presented new challenges that required extensive prototyping and studying of other games.

Deep dives

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