
Horizon: Forbidden West with Guerrilla's Mathijs de Jonge
 Aug 22, 2022 
 Mathijs de Jonge, Game Director for both the Horizon series and Killzone series, discusses building a sequel to a successful first entry while balancing new and existing features. They also talk about Guerrilla's approach to creating a massive and ambitious title like Horizon Forbidden West, including improving accessibility and melee combat, and the playtest process. 
 Chapters 
 Transcript 
 Episode notes 
 1  2  3  4  5  6  7 
 Introduction 
 00:00 • 4min 
 Transitioning from Killzone to Horizon: A Fresh and Different Experience 
 03:34 • 3min 
 Creating Metrics for Balanced Traversal and Discovery in Open-World Games 
 06:54 • 18min 
 Creating a Successful Sequel 
 25:02 • 11min 
 Improving Accessibility in 'Horizon: Forbidden West' 
 36:03 • 15min 
 Improving Melee Combat System in 'Horizon: Forbidden West' 
 51:25 • 11min 
 Approach to Playtests and Feedback in Game Development 
 01:02:32 • 5min 
