

Horizon: Forbidden West with Guerrilla's Mathijs de Jonge
Aug 22, 2022
Mathijs de Jonge, Game Director for both the Horizon series and Killzone series, discusses building a sequel to a successful first entry while balancing new and existing features. They also talk about Guerrilla's approach to creating a massive and ambitious title like Horizon Forbidden West, including improving accessibility and melee combat, and the playtest process.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 4min
Transitioning from Killzone to Horizon: A Fresh and Different Experience
03:34 • 3min
Creating Metrics for Balanced Traversal and Discovery in Open-World Games
06:54 • 18min
Creating a Successful Sequel
25:02 • 11min
Improving Accessibility in 'Horizon: Forbidden West'
36:03 • 15min
Improving Melee Combat System in 'Horizon: Forbidden West'
51:25 • 11min
Approach to Playtests and Feedback in Game Development
01:02:32 • 5min