
Horizon: Forbidden West with Guerrilla's Mathijs de Jonge
The AIAS Game Maker's Notebook
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Improving Accessibility in 'Horizon: Forbidden West'
The chapter explores the accessibility features implemented in 'Horizon: Forbidden West', such as customizable vibration intensity, trigger effects control, and climbing annotations. The discussion highlights the decision-making process behind these improvements and encourages other designers to follow suit. The chapter emphasizes that accessibility options benefit all players, not just those with disabilities.
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