

From Silent Hill to Immortality with Sam Barlow
Oct 24, 2022
Sam Barlow, Game Director at Half Mermaid, talks about his career in the gaming industry, working on the Silent Hill franchise, and his decision to go indie. They discuss the challenges and experiences that led to his first indie project, creating games that require a full film crew, and the design of his newest title Immortality.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13
Introduction
00:00 • 3min
Nostalgia for Early Days of Gaming
03:14 • 17min
From MicroStrategy to the Dot-Com Collapse
19:45 • 9min
Early Experiences in the Game Industry
28:50 • 6min
Discussion on a Game with 132 Endings and Work on a Serious Sam Game
35:12 • 3min
Crusty Demons: Challenges and Controversies
37:46 • 9min
Early Experiences in Writing and Creating Games
46:42 • 18min
From Legacy of Kane to Indie Games
01:05:03 • 22min
Exploring the Evolution of the Guest's Work
01:26:56 • 18min
Creating a Well-Balanced Game Experience
01:45:03 • 20min
Working on a Project During COVID and the Importance of Playtesting
02:05:25 • 2min
Interactive Narrative Design of 'Immortality'
02:07:41 • 22min
Admiration and Speculation for Future Projects
02:29:55 • 3min