
From Silent Hill to Immortality with Sam Barlow
The AIAS Game Maker's Notebook
Creating a Well-Balanced Game Experience
The chapter discusses the iterative process of balancing the script for a nonlinear game, the importance of subtext and pacing in scenes, and the approach to playtesting. It also explores the creation of a dummy version of the game for focus groups and the decision to use match cuts instead of storyboards.
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