
From Silent Hill to Immortality with Sam Barlow
The AIAS Game Maker's Notebook
00:00
Interactive Narrative Design of 'Immortality'
The speakers discuss the design of the game 'Immortality', exploring the player's ability to choose different paths and the lack of clear context. They also talk about the absence of a hard fail state and the use of achievements to create a sense of progress.
Transcript
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