Eggplant: The Secret Lives of Games

62: Rethinking Difficulty with Maddy Thorson

Jan 30, 2021
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Episode notes
1
Introduction
00:00 • 4min
2
Is It Affecting Your Game Design?
04:19 • 3min
3
Is There a Parometer in the Game?
07:03 • 2min
4
What's the Process of Designing Levels?
08:51 • 3min
5
Game Design - Is There a Constraint on Level Design?
11:52 • 2min
6
The Platform Genras - A Jump Plus Run, Side Scawling, Platformoras
13:39 • 3min
7
Platformers
16:44 • 2min
8
How Did Celeste Come to Be the Celeste We Know?
18:49 • 3min
9
Play Testing and Accessibility in Clash of Clandestine
21:37 • 2min
10
Negtiv
23:41 • 5min
11
Playing Tower Fall With Zac
28:36 • 2min
12
Towerfall
30:52 • 3min
13
The Tower Fall Pride Story
33:59 • 2min
14
Tarfa - I'm a Creative Person, and I'd Like to Work With You
36:21 • 2min
15
Is That Kind of You, My God?
37:52 • 5min
16
You've Changed a Game, or Should You Change It?
42:41 • 5min
17
I'm Looking Into Ps Five Versions, Right?
48:08 • 6min
18
Yse Am Ye, You Know?
53:52 • 1min
19
Mario Maker
55:21 • 2min
20
Played Your Mario Maker Too Level?
57:16 • 5min
21
What's the Relationship Between Game Play and Story?
01:02:05 • 4min
22
Game Review - Is There a Mirror in the Story?
01:06:17 • 3min
23
Xokes, I'd Like to See What's Still There
01:08:56 • 2min
24
Book Review - Dream Snake by Von and Macintyre
01:10:26 • 3min
25
What's Your Favorite Game?
01:13:55 • 1min
26
Emales - A New Show in a Few Weeks
01:15:23 • 4min