
62: Rethinking Difficulty with Maddy Thorson
Eggplant: The Secret Lives of Games
00:00
Negtiv
i was the one on the team who was like, now, we can't do that. That would ruin the gamem. i had to really rethink difficulty vasically in the single flair of platform or before i was ready to let it be in the game. Negtiv reallyis like the maria solution. We ycan just fly over everything. It's a lot easier to make the dynamic thinks harder that way than to make them easie, right? Hum, ye, yo. Ix, citing the game wich, sort of encouraging you to playt how you want to play it. Is there something about your own character or temperament that you think compels you to
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