
62: Rethinking Difficulty with Maddy Thorson
Eggplant: The Secret Lives of Games
00:00
How Did Celeste Come to Be the Celeste We Know?
Celeste was a small, experimental title. How do you know when the thing you're working on is something that's worth putting more time into and building out into a full flood game? And where do you draw the line when expanding on a small,. experimental title? I think i'll add to that too.
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