The Andrew Price Podcast

#30: The Underrated skill of Optimization, with Stephen Hauer

7 snips
Sep 9, 2022
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1
Introduction
00:00 • 3min
2
How Did You Get Into Game Development?
02:40 • 2min
3
The Word Processor Is Just a Fancy Turm for Electronic Keyboard
04:22 • 2min
4
Is the Universary Good for You?
06:30 • 2min
5
College of Art and Design
08:40 • 5min
6
How to Get Into the Game Development Industry in 3 Years?
14:04 • 5min
7
Aason of Flight Simulator
18:42 • 2min
8
Microsop
20:56 • 5min
9
'Dawn Hard Halo for AHD'
26:25 • 3min
10
What Makes Something Go Viral?
29:22 • 2min
11
Halo Inthe
31:20 • 2min
12
What's the Value of the Story?
33:33 • 3min
13
Halo Infinite
36:05 • 2min
14
A, Is He From Progas?
38:03 • 2min
15
How to Draw a Caravan
40:30 • 2min
16
The Most Important Thing I Ever Learned
42:58 • 2min
17
Drawing From the Right Side of the Brain
44:49 • 3min
18
Camouflage - The End of Halo?
47:20 • 4min
19
Friend Is Absoly West Mc Dermic
51:46 • 2min
20
The Best Advice for Anyone Learning P B R
54:01 • 3min
21
A, Is It a Good Game?
57:03 • 2min
22
Aa Escape Room Experience
59:07 • 4min
23
Marvel Uf
01:03:05 • 2min
24
Develop for Vr - How to Use Your Time Effectively
01:05:31 • 3min
25
The Frame Rate Is King to the Visuals
01:08:49 • 3min
26
How to Get Rid of Locomotion Sickness
01:11:48 • 2min
27
Vr - Using the Hardware Limitations of a Gamer's Computer
01:14:14 • 2min
28
The Platform Is for Screens?
01:15:49 • 2min
29
How to Get More Darta Into a Game
01:18:02 • 4min
30
The Hard Words Working Behind the Scenes
01:21:59 • 2min
31
How to Control the Cold in a Big Company
01:23:50 • 3min
32
Is There a Gridlock System in Your Organization?
01:27:14 • 2min
33
Graphic Progagraphic Programmers and Technical Artists
01:28:56 • 2min
34
The Technical Artist
01:30:28 • 3min
35
Are Pipe Lines a Part of the Scoring Step?
01:33:02 • 2min
36
How to Make a Successful Game Using Artistic Limitations
01:34:55 • 2min
37
Is Every Artist Working Within Constraints?
01:36:42 • 4min
38
Getting a Job in a Game Development Company?
01:40:49 • 4min
39
How to Outsorce Concepts and Environments
01:44:30 • 2min
40
How Do You Optimize Your Art?
01:46:24 • 2min
41
The Most Important Elements in a Scene?
01:48:40 • 4min
42
Is There a Tool That Can Generate Huge Textures?
01:52:44 • 2min
43
Art Director
01:54:47 • 4min
44
Polygon - What Are You Doing?
01:59:16 • 2min
45
Gera - What's the Difference?
02:01:31 • 1min
46
The Most Important Thing About Jura
02:03:01 • 5min
47
We're on the Right Track, Right?
02:07:35 • 2min
48
Polygon a - What's Coming Down the Pipe?
02:10:02 • 4min