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#30: The Underrated skill of Optimization, with Stephen Hauer

The Andrew Price Podcast

CHAPTER

Aa Escape Room Experience

"We could have released that game on time, within budget and so had a very compelling product," he says. "But in his mind, if we didn't give him the experience that he ultimately shipped, people would have felt disfranchised." It wasn't until like eight years later that they actually recouped the cost of making tetemos or var. 'I think it was probably about two years after apublic release when we finally signed a contract with ironman'

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